Adjustments to scanning, tech grouping, torch, and ship interaction range.
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Changelogs
Version 403a
Disabled tech in cargo option due to a duplication bug
Version 401a
Updated for 4.0
Added tech in cargo option
Version 397b
Shifted torch slightly to avoid it being behind the head at times.
Default torch turned down slightly to avoid blowout.
Cave torch turned up slightly.
Light intensity turned up slightly.
LUAs cleaned up to avoid Selene warnings.
Version 387a
Recompiled for 3.87 Outlaws
Version 382a
Recompiled for 3.8 Sentinel
Version 363a
Recompiled for Frontiers
Version 353a
Tweaked torch settings and added underground torch settings.
Version 351a
Recompiled for Prisms 3.51
Version 337a
Recompiled for 3.37
Version 335a
Recompiled for Expeditions 3.35
Version 305b
Turned down torch brightness a tiny bit as it was way too bright.
Turned up derelict freighter torch about 50%, still half the brightness of the normal torch.
Version 303c
Cleaned up LUA to make it more reliable and consistent.
Improved analysis visor highlighting
Made highlighting linger to make spotting unknowns easier
Enabled showing farther-away creatures as smaller dots on the analysis visor
Minor torch tweaks
Further decreased scan times
Version 303a
Fixed an accidental tech adjacency nerf that snuck in.
Completely removed tech grouping limits. Instead of 9, you can now have groups of 48.
Version 302a
Recompiled for 3.02
Version 2.6.1.b
Fixed torch. Will probably adjust it more in upcoming versions
Version 2.4.2.b
Removed some personal changes that had crept into release. You will now have dimmer lights everywhere, slightly worse sentinels, and slightly more Travelers. Only applies to the three 'Full' versions.
Version 2.4.1.a
Recompiled for 2.4.1
Version 2.2.6.a
Changed terrain resource scan to 30 to fix stuttering thanks to feedback. Torch is now mostly green and a tiny bit brighter. Hotspot scan range increased to 2000, though anything over 800 is still inconsistent.
This is a collection of my changes to the GCGAMEPLAYGLOBALS file. For now, it includes adjustments to scanning, tech grouping, and the torch. In future versions, I plan to look at missile, trading, sentinel, and a few other entries.
Changes
Hotspot (mineral, gas, power) scan range increased from 400 to 1,000+u.Over 800u is inconsistent, but I've seen results up to 1,300u.
Analysis visor scan times decreased from 3.9 to 0.2 seconds.
Improved highlighting of known and unknown flora and fauna, based on great ideas from Sefer .
Made highlighting linger a little to make it easier to spot unknown flora and fauna.
Multitool scan recharge decreased from 30 to 4 seconds in normal- modes, 90 to 10 seconds in survivor+ modes.
Multitool scan pulse range increased from 200 to 500u in normal- modes, 150 to 250u in survivor+ modes.
Ship scan recharge decreased from 10 to 2 seconds.
Ship scan pulse range increased from 10,000 to 30,000u.
Technology can be installed in Cargo
Maximum grouping size increased from 3 to 120.
General torch improvements.
Increased ship interaction range from 50 to 200u.
Changed freighter battle frequency to 1 hour and 3 warps.
Further decreased gravity on dead planets.
Improved refining speed by 10x.
Derelict freighter torch light increased.
Note: The All Versions file is a ZIP file containing several versions of this file, from just tech grouping to the full thing. Just download the main file and choose which PAK you want from the ZIP. Use only one PAK file.
You can find information about and links to all my mods, files affected by each of my mods, instructions for installing mods, and instructions for extracting LUA files here: https://www.nexusmods.com/nomanssky/mods/1541/