0 of 0

File information

Last updated

Original upload

Created by

Lo2k

Uploaded by

Lo2k

Virus scan

Safe to use

130 comments

  1. mesyaciel
    mesyaciel
    • member
    • 0 kudos
    I have both mods installed, yet my ship is "out of range" at 306u. It says "teleporting items" between 200-300u. The teleport one doesn't seem to work properly :/
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      HG changed the message to "teleporting items" to tell it uses the teleport module but sadly, it looks like the out of range one.
      You can transfer items though...
  2. azazl
    azazl
    • member
    • 0 kudos
    Heyo, imma trying to setting up mi mod to play NMS with my friend... and when I try to update mi mod list (by merging some mods with AMUMMS) I got this message.
    >>> [NOTICE] ModScript sub-folder >>> Better Ship Teleport Module Range 5.9\METADATA\REALITY\TABLES\ <<< (and its sub-folders) are too deep and will not be used.

    might need Lua for (this) mod with deep sub folder structure... or maybe I need to find way to increase AMUMMS "diving" capability.
    --currently tyring to figure this out -- :3
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      this mod doesn't need to be merged so just use it as is.
    2. azazl
      azazl
      • member
      • 0 kudos
      oh I think I understand the new mod system :3 Thank you
  3. KaaTrav
    KaaTrav
    • supporter
    • 0 kudos
    Thank you so much for your mods! I've been using them for several years now (almost since they came out). But I always used LUA files for these mods (if they were not there, I downloaded the PAK file and extracted it via AMUMSS lua, edited it for myself (in this case, I increased or decreased the radius of direct resource transfer or via teleport), and then created my own pak file, sometimes combining it with other mods into one large file (especially if two or more mods edit one original game file).
    IN SHORT: AMUMSS has already been updated to version WPII (5.5+). I don’t know yet how it works now (I haven’t tried compiling), but it still requires lua files to work.
    PLEASE, add LUA files to all your mods! Sometimes you have to use mods from different authors that change the same game file, but in different aspects. And I’m not sure that the game correctly calculates if there are several identical files in the new format changing the same file. AMUMSS will help to avoid this...
    P.S. Please sorry if you were planning to do this anyway or if the old lua files still work... But I decided to write anyway, because AMUMSS has finally been updated...
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      Hello and glad you like my mods.
      Since Worlds Part 2, we are able to create mods targeting the exact lines modifying a game aspect via .exml file.
      This is how this mod was written and so the included exml file only edit the transfer range and nothing else.
      Thus it can't be incompatible with anything. And as .exml mods have priority over .mbin mods, even a mod editing the whole file (.mbin) would be overwritten with the correct range, so no lua is really needed anymore for mods written this way, and as far as possible, I write my mods this way but for those I can't do it, I join a .lua file as usual.
    2. KaaTrav
      KaaTrav
      • supporter
      • 0 kudos
      Thanks for the explanation!
  4. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    I have both installed (The 400m and 200M) and all I get is 200M xfer range
    Is one overwriting the other?

    I also have them in the correct path now.

    What the difference between Ship Teleport Module Range, and Ship Transfer Range?

    From the description, it sounds like the two add up, but they aren't. I only have the 200m range, not to 600m range
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      You need to have the Teleport module tech installed on your ship to benefit from it
    2. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      Yes, I have it installed, and I'm only getting 200m

      I have both parts of the mod installed, and am not getting 600m from the 400 and 200 combined.
    3. Lo2k
      Lo2k
      • premium
      • 540 kudos
      When you reach 200m, the ship holgogram becomes blue with a red label, but the label says you are now in reach for teleportation of items, so you can still exchange items between your inventory and the ship inventory (I just tested).
    4. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      Oh OK, I thought it was saying "Out of Range"
    5. Lo2k
      Lo2k
      • premium
      • 540 kudos
      Yeah, I got confused too the first time as the visual is the same as the "out of range" one
  5. strekvger
    strekvger
    • member
    • 0 kudos
    Found another one that broke.  This one and Long Range Freighters.  Both modify the same file.

    NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      indeed
      Fixed with 5.7
  6. Originseternal
    Originseternal
    • premium
    • 0 kudos
    how do I change the range? I'm new to this. I thought I could just edit the lua but that didn't seem to work.
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      Edit the lua then use it in AMUMSS to regenerate your customized mod.
  7. FenrirIII
    FenrirIII
    • premium
    • 14 kudos
    Sadly, the "Better Ship Transfer Range 5.5" mod is broken by the latest update (127592). However, the Teleport Module component seems to work!
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      Absolutely. I just fixed the former.
  8. LisbethSAO
    LisbethSAO
    • supporter
    • 371 kudos
    (belated) THANK YOU for the Worlds update, Lo2k!  \o/    ;3
  9. KaRmA1619
    KaRmA1619
    • member
    • 0 kudos
    This mod doesn't work for me. The range is at its limit after 50 meters. I've tried it with AMUMSS and without. I've also tried with just this mod active without any other mods but always the same result. :(
    1. Lo2k
      Lo2k
      • premium
      • 540 kudos
      I just tested to be sure but the mod still works as described for me. Be sure to check the installation notes provided, you maybe missed something, or check any conflict with another mod.
    2. KaRmA1619
      KaRmA1619
      • member
      • 0 kudos
      I have no conflicts. I have merged the mods and tested them individually. I cannot transfer anything in my spaceship that is further than 50u away.As already mentioned, I tested this mod alone without any other mods and it still says spaceship is out of range at 50u.

      I don't know what else to do.

      I tried it again and studied it. It turned out that the translation was wrong for me. Everything works perfectly. Thank you for your effort anyway.
  10. Jeriko67
    Jeriko67
    • premium
    • 2 kudos
    Bought this on pc after playing over 100 hours on ps5 and am experimenting with mods. Your installation guide you seem to have in all your mods is a nice touch for a noob. Big question though. When I play palworld with mods there are two types: pak and lua. Your file, says that other lua mods could interfere with this one even though it seems optional when you say we just have to drop the pak file into the mods folder. What am I missing? Yeah it doesn't work right away so if you could guide me in the right direction that would help
    1. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      DO NOT put LUA files in the NMS MODS folder.
      LUA files are for people to compile/merge their own version of the MOD, because people who use a lot of mods, may be using 2-20 mods that all edit the same files, so they have to be merged into one big mod (Like me for example)

      Just use the PAK.
    2. 2157681665
      2157681665
      • member
      • 0 kudos
      Yeah,thank you!