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Exosolar and Babscoole

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Exosolar

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35 comments

  1. Babscoole
    Babscoole
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    If anyone cares to make a donation, can use the paypal links at this mod and it'll get to me.  Better Colorful Planet Rings at No Man's Sky Nexus - Mods and Community.  Or if you'd rather, there's a GoFundMe, Fundraiser for Scott Klassen by Britt Frey : Urgent: Help Babscoole (Scott) Survive Cancer
  2. Omoface
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    Mod looks to be only partially functional now, needs LUA update.
    {>>> METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSDEAD.MXML
    MapFileTree creation/update done by 2nd thread
    -> Based on PRECEDING_KEY_WORDS: >>> {"DistantObjects",}, <<<
    Looking to >>> add some text <<< after LINE with Property name ["DistantObjects"] and value ["IGNORE"] of type [STRING]
    >>> Replace [ONCE] based on key_words: {"DistantObjects",},
    >>> Creating [38;2;22;198;12mHOS[0m
    -- Lines 7 - 190 ADDED using text in ["ADD"]
    -> Based on PRECEDING_KEY_WORDS: >>> {"Objects","Objects",}, <<<
    Looking to >>> add some text <<< after LINE with Property name ["Objects"] and value ["IGNORE"] of type [STRING]
    >>> Replace [ONCE] based on key_words: {"Objects","Objects",},
    -- Lines 194 - 338 ADDED using text in ["ADD"]
    -> Based on SPECIAL_KEY_WORDS pairs: >>> <"Objects","GcEnvironmentSpawnData.xml"> <<<
    and PRECEDING_KEY_WORDS: >>> {"DetailObjects",}, <<<
    [[WARNING]] Some SPECIAL_KEY_WORDS cannot be found. Skipping this change!
    [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
    Ended processing with [2 ADD(s) made]
    on File: [METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSDEAD.MXML]
    Ended with a total of 2 action(s) made }
    1. Babscoole
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      Thanks.  I'm trying desperately to get the mods updated, but also have a ton of IRL issues at the moment,  As soon as possible for updates.
  3. Tar
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    Great mod. looking forward to update :)
    1. Babscoole
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      Me too.  We're just waiting for a fully functional build of MBINCompiler.  :)
  4. bruhshkebabs
    bruhshkebabs
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    Anyone know if this mod still works with the latest version of the game?
    1. Babscoole
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      Yes it does.  Updated for 4.07 and current NMS version is 4.08.  Not updated to 4.08 because there were no changes between NMS 4.07 --> 4.08 for the files this mod changes. 

      Basically, you should be good to go, at the moment, with any mod updated since November 2022.  Enjoy.  :)
  5. Babscoole
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    This is the last of Exosolar's "dead" MODs to be brought back to life.  :)
  6. TheVisitingRabbit
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    Can I run this mod with a higher priority than NMS BEYOND FANTASY, so this mod will control the Dead Planets, but the BEYOND FANTASY mod will still function as intended on other world types?
    Is this how mod conflicts work? Or will this mod win and all BEYOND FANTASY planets not show up?
    1. Exosolar
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      I checked what files the two mods use, and Deadzone II should be able to work correctly with priority over Fantasy without affecting non-dead planets.
    2. TheVisitingRabbit
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      Thank you so much for checking this for me. I hope this is useful to other players, given the popularity of both of you on Nexus.
  7. NooBzPoWaH
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    Since i had to merge it here are the new modified files : ;)

    METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIOME.MBIN
    METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSDEAD.MBIN
    METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSGRASSY.MBIN
    METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSROCK.MBIN

    Thanks Exo for yet an other great and nice Mod ! :)
    1. Exosolar
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      Whatcha merge it with? Wasn't Extra Biomes was it? Because the Dead planet content of E.B. actually exceeds Deadzone, :)
    2. NooBzPoWaH
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      Yep i red that already (unlike many i do read lol). ;)

      Nop not using E.B., that's a merge of 4 with one of your Mod, "Grass Fix 4 - Carpet Bomber", but isn't involved here, it's "Increased Draw Distance and LOD", the "DEADOBJECTSDEAD.MBIN" file.
  8. ksolonenko
    ksolonenko
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    I suppose there's no need in using light version with your biomes mod?
    1. Exosolar
      Exosolar
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      Reguler and Light versions, while they still existed that way, just had one with an extra file that forced more planets to be dead, and one without. Since I've pu up a mod that has several different kinds of rarity boosters including one for dead, there's no longer a reason for the Deadzone mod to have it built in.

      Also, TBH, Extra Biomes actually has more cool Dead worlds than Deadzone does at this point
  9. testlassoldier
    testlassoldier
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    Really nice, I always thought worlds were way too habitable in nms
    1. cyberpunkwes
      cyberpunkwes
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      Every world is habitable if you try hard enough. *dead world hunter*
  10. NikkMann
    NikkMann
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    Posted a bug about the insides of space stations and certain planets being washed out using the light version. Please fix if you can cause I love this mod!
    1. Exosolar
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      Normal unmodded No Man's Sky will transfer the primary planet's filter onto the space station and other things incorrectly. It's actually a vanilla bug, and an old one, too. The Deadzone mod makes it a lot more likely that the primary planet has a dramatic filter though, so it becomes a lot more obvious with the mod going.
    2. NikkMann
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      Dang, so no way to get rid of it? Is there some value in the mod files I can tweak to remove the washed out filter altogether? Because this mod was the first time I've ever seen a filter like this on a planet.
    3. Exosolar
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      It's probably one of the Huge-Exotics filters. Try not to worry about it too much, its just one of many, and there are at least a few other planets :D
    4. NikkMann
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      Hmm, I still don't like it in general though. Do you know which xml file it would be? Gonna see if I can edit it out.

      EDIT: NVM I think I got it. Just remove the "default" lines of text for the filters in the DEADBIOME.mbin
  11. kadath
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    Finally NMS can feel a little more like an actual SPACE game, instead of a loosely space skinned generic exploration game. This goes leaps and bounds into making the game much more immersive. Hope you will further expand on it, together with your extra biomes mod: the more "dead" variety the better! ;)