No Man's Sky
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Dragonheart013

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DragonHeart013

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7 comments

  1. Creepzus
    Creepzus
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    The hyperdrive modules seem to break with this mod installed. They don't provide any upgrade or bonus at all with the mod installed.
  2. Milithor
    Milithor
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    This certainly brings some of the other weapons, particularly Blaze Javelin in line. Though Geology Cannon and Plasma Launcher should be scaled back significantly.
  3. RyYouDoDis
    RyYouDoDis
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    Should this also affect ship modules? My multiool has only seen an increase to damage, range is exactly as it was before and ship modules are all the same?
    1. RyYouDoDis
      RyYouDoDis
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      I have just tested to make sure and the only stat I can see affected across multitool and ship is damage.
    2. DragonHeart013
      DragonHeart013
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      Hmm, just rechecked on mine, for the most part it's definitely working, some values don't seem to have stuck. The changes will be most noticeable on S class modules, I assume these are the ones you're looking at? And I've tried to keep them reasonable levels, not cheaty levels, so you're not gonna see crazy values, but they definitely should seem more powerful.

      I need some sleep at the moment, so I will look into it further in the morning.
    3. RyYouDoDis
      RyYouDoDis
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      My apologies dude I have double checked and they are applying, I was mainly focused on my ship but because most of my mods were already pretty much at the max (250 for warp range for example) I didn’t notice it until looking at a different ship. Hopefully you didn’t spend too much time looking into it!
    4. DragonHeart013
      DragonHeart013
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      Haha, it's all good. I still need to do the exocraft module changes anyway, and not 100% satisfied with where it's all add, might still buff things slightly to have a bit more of an impact XD