I love your area rework mods but I am a greedy player who constantly fights the plugin limit - is there any chance of you making a mega-mod of all the Adobe buildings in one file? My plugin limit would greatly appreciate it, if this is possible. Thank you for all the amazing content!! <3
Merging adobe buildings is something I could look into, most likely it will be a merge of only my adobe mods first.
If you're hitting the plugin limit I fear for your stability. You should look into merging small mods Qolore7 has a video up on Youtube and try changing playthroughs with not every mod you like installed, save some for a completely different style, realistically you can't use all the mods in one playthrough but to each their own.
Yea, I actually tried to merge the Adobe mods myself due to that video floating around, but I somehow messed it up repeatedly, with it causing a lot of missing texture errors in game (at least, that's what I assume the big "!" symbols were...). I would definitely love a merge of just the adobe mods if possible - I've been using your collection as a modern replacement for the old adobe buildings mod, which just doesn't work on modern installations these days; messes up a bunch of NPC pathing even with patches.
Thanks for your help and consideration! Looking forward to your future projects.
What is the best way to merge this if I am using Radiant Infinium ? If I merge the patch with Radiant Infinium and merge this with your other mods, the patch wont work, correct?
Best to copy over the edits from the patch into Radiant Infinium. That way the mod won't rely on Aerotech.esm and make things easier to merge. If you merge the patch instead of copying over the edits into Radiant Infinium it will require the OG Aerotech.esm.
I love the design, but I had some pathing issues with Keith's Caravan Charade. I'm not sure what could have caused this, I was pretty careful to avoid anything outside of VNV for character pathing and such. The Lieutenant just kept getting stuck on objects and running forever, then froze after he shoots the guy. I'm happily taking suggestions on what might have caused it, because this would be a shame to remove.
Hi Diegonom. I love your mods. They take up a huge part of my load order and I don't think they will ever leave. I tried to merge several of your mods together to create a single master to update the various areas you have dramatically improved. Specifically, Aerotech Park, Miguel's Pawnshop, Hidden Valley, Westside, The Great Khans, the Gunrunners, the 188 trading post, and the Mojave Outpost. At a few locations, some of the textures are no longer showing, replacing them with the dreaded red exclamation marks of doom. I know that this is not your responsibility, but have you tried to merge your mods together into a master file? Im trying to discover what I did wrong,
To remedy this you need to unpack the BSA files that are packed with each mod. And for efficiency repack them into a BSA [Mod Organizer has the option top left puzzle piece icon] and have the same name as the Merged esm, just unpacking the files and running the game works fine, just not efficient as a BSA.
I will have a merge version of my mods before the year ends. That is the plan at least.
Thank you so much for answering that! It's so great to hear from you! I look forward to trying your solution! And I look forward to seeing your own mod too!
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Endorse the mod if you like it
If you're hitting the plugin limit I fear for your stability. You should look into merging small mods Qolore7 has a video up on Youtube and try changing playthroughs with not every mod you like installed,
save some for a completely different style, realistically you can't use
all the mods in one playthrough but to each their own.
Thanks for your help and consideration! Looking forward to your future projects.
I will have a merge version of my mods before the year ends. That is the plan at least.
did you try checking the date on the files maybe read the file name