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Devin

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Devinishere

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21 comments

  1. Ggg7777
    Ggg7777
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    While the mod is good, theres some issues in that, whenever a fight starts in a cell (whether outdoor or indoor), it will attract a lot of enemies to your position; so for exemple if you are playing TTW and are going through the metro, you might shoot a couple of raiders at their little encampment, but then half the feral ghouls of the map + the raiders from the two other encampments further away on the map are going to bumrush you

    Also happens in larger cells, for exemple in the Mall if you start fighting mutants as you exit the metro, half of the mutants in the entire mall (which is a huge cell) or perhaps more of them will also target you
  2. freezinggamer
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    If anyone is looking here to see if they should install or not, I just watched Easy Pete slowly, from cover to cover, sneak and flank Joe Cobb while the rest of the Goodsprings settlers were shooting him and he was crouching behind a rock.

    Also, for some reason, this works for me while the esp version didn't when my load order became heavier.
  3. MadPannda
    MadPannda
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    Do npcs try to pick up weapons and die because of it less often in this one?
  4. Luiz1111
    Luiz1111
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    GunSpreadRunBase = 1.000000
    fGunSpreadWalkBase = 1.000000
    fGunSpreadWalkMult = 0.500000
    Those spread parameters are for Fallout 3. New Vegas doesn't use them
  5. yasyadefen2
    yasyadefen2
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    Can this have impact on performance? I'm having quite a bit of lag in combat, although it might be something else
    1. Devinishere
      Devinishere
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      I don't think so, since it only changes the game settings and doesn't upscale meshes or add new graphics/textures.
  6. ypl90
    ypl90
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    is there some way to make it so it does not apply to the fiends? theyre portrayed as a drugged up horde with little to no organisation so i think the vanilla ai is more realistic
    1. Devinishere
      Devinishere
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      Honestly, I'm not too sure. I looked in the NPC Category on the Geck but I couldn't see anything that would apply. The closest thing was Energy, but I think this would only apply to when there Idle and not when there in combat.
  7. Alihamza2016
    Alihamza2016
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    Would like to see video
    1. Devinishere
      Devinishere
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      I recommend watching this one, though the mod is separate from Realistic AI Overhaul; it uses the same AI game settings.
    2. Alihamza2016
      Alihamza2016
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      Thanks for the video link. That looks pretty good, will definitely try it out.
  8. LordOvHell
    LordOvHell
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    Now I have more reason to justify using Stop & Drop. Especially if I get surrounded by fiends or Ghost people.
  9. darlingg
    darlingg
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    Interesting. How does this compare with Combat Enhancer Updated and Simple AI?
    1. Devinishere
      Devinishere
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      I haven't tried the updated combat enhancer (did play the old one) and mine was a much more fleshed out mod (would still look into the updated file though) 

      Have never played Simple AI so honestly I'm not to sure, I would recommend testing simple and my AI mod and see how they compare

      Though on the old page of this mod (last account was hacked and deleted) my AI file got nothing but love and support
    2. darlingg
      darlingg
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  10. videojames3250
    videojames3250
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    So as far as compatibility goes, being ESP-Less, theoretically would this work with TTW, New California, and The Frontier?
    1. Devinishere
      Devinishere
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      Considering that it changes the game settings it might conflict with those mods, but for the most part it probably should be fine.