There is a workaround for making the Sound file works when merging mods which have it. But you need to organize and do a procedure, its lighter then having to go to GECK for opening.
Basically after you merge, you probably will have to change some FormIDs as multiple mods intend to have the last 6 characters equal, so, the easier process for you case i think it is:
1- Take a screenshot of the original Form IDs of the mod being merged 2- Merge one mod at time 3- Get the Form ID for each new dialogue and compare the line name in order to know which dialogue is from the older Form ID 4- Go to the "Sounds" folder, rename the ModMerged.esp to the NewModThatHasBeenMerged.esp 5- Open the "Sounds" folder, compare the old Form ID of file (lip, wav, ogg, whatever it is), and rename the file name form ID from the old to the new merged using the steps 1 and 3 6- After that will probably be working
The think is, in order for Mods Sounds to work, the path Sounds/ModName.esp needs to be the current mod dependency and the files (lip, wav, ogg) needs to be sync with the current mod's Form ID dependency.
Thats what ive made for merging multiple mods, i also have figured out how to make mods with MCM Menu be able to be merged fully working without it needing to be a Master (But its limited to only one MCM merged at time).
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Basically after you merge, you probably will have to change some FormIDs as multiple mods intend to have the last 6 characters equal, so, the easier process for you case i think it is:
1- Take a screenshot of the original Form IDs of the mod being merged
2- Merge one mod at time
3- Get the Form ID for each new dialogue and compare the line name in order to know which dialogue is from the older Form ID
4- Go to the "Sounds" folder, rename the ModMerged.esp to the NewModThatHasBeenMerged.esp
5- Open the "Sounds" folder, compare the old Form ID of file (lip, wav, ogg, whatever it is), and rename the file name form ID from the old to the new merged using the steps 1 and 3
6- After that will probably be working
The think is, in order for Mods Sounds to work, the path Sounds/ModName.esp needs to be the current mod dependency and the files (lip, wav, ogg) needs to be sync with the current mod's Form ID dependency.
Thats what ive made for merging multiple mods, i also have figured out how to make mods with MCM Menu be able to be merged fully working without it needing to be a Master (But its limited to only one MCM merged at time).
Hope it helps you somehow.