I stated this pretty clearly in the description, but I suppose no one read it anyway. This mod is based on JSawyer/SawyerBatty and has nothing to do with JSUE (besides a few similar parts of code in the config script). So any questions or requests about some JSUE change/feature this mod doesn't have or should have, in your opinion, would be completely ignored for obvious reasons. Respect yours and others people time and think twice before you post this type of question again, please.
Makes the game unplayable, just the act of making power armor useless, by making any npc do 102319023 million damage and be bullet sponges while you get one-shot-ed is absolute dogshit (This is probably due to frustration, but I was way too long into fixing this issue just to be this, a thousand apologies)
I toggled off carrying weight changes in .ini and everytime i load save there's corner message that i am overcumbered but actually don't. If i readed correctly, this mod applaying changes on save load. While not a big issue, is this possible to do anything about it?
Ah, alright, ty. Another question if you dont mind; how come you placed a new record of the Weathered 10mm pistol in the world instead of the original record since both seem fixed? Only difference I can see is that you enabled mods for your record (and disabled them for the original), which is fine, but I assume that the original weapon is also fine to use (?)
It was like that from the release. I didn't know back then that the normal version was fixed at the engine level. I decided to keep it like that for the people who already got the 10mm because if I change it, they can get two 10mm pistols.
Hi, I have a quick question, I didn't realize VNV disabled the XP changes so I enabled them mid-game. My xp required for the next level shot up and I had to earn some before it even started moving the xp slider but the actual xp I gain seems normal and I feel like I'm still leveling very quickly even with Skilled on top.
Is this working as intended and a testament to how much xp NV throws at you or does it not work if you change it mid-game?
I'm so confused about this requiring YUP when TTW already includes it's own fork and it's authors vehemently insist that you shouldn't use the normal version
Edit: I am an idiot, what part of "FNV only" did I not understand
I took Logan's Loophole as one of my traits and left the level cap at 50, so I'll only get 30 levels. Do you recommend I turn on the exp changes? I want to be able to level up steadily, not find myself at level 30 in the mid-game.
485 comments
This mod is based on JSawyer/SawyerBatty and has nothing to do with JSUE (besides a few similar parts of code in the config script).
So any questions or requests about some JSUE change/feature this mod doesn't have or should have, in your opinion, would be completely ignored for obvious reasons.
Respect yours and others people time and think twice before you post this type of question again, please.
(This is probably due to frustration, but I was way too long into fixing this issue just to be this, a thousand apologies)
Is this working as intended and a testament to how much xp NV throws at you or does it not work if you change it mid-game?
Edit: I am an idiot, what part of "FNV only" did I not understand