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File credits
HUGE thanks to RenaFox3D as they've given me the ok to include their vehicle art into this mod, something like this would've taken me a lot more time to make were it not for him. Models made by Rena: HighwayMan, Convertable, PickUpTruck, PoliceCar, CorvegaAtomicV8, DeathCar, CorvegaSedan, ClassicCorvega, Coupe, FullSize, TrainEngine, and golfcart
* implemented a civilian version of the police car
* gave the police car appropriate state police deparment logos (Thanks F@Nt0M)
* Decreased the chance of white corvega sedan spawning
* Retextured Car02 to have broken windows
* Changed NitriStripsData CT flags to static (Thanks InTheGrave)
* Fixed holes in the convertable
* Redid Car01 LOD (Thanks F@Nt0M)
* Redid PickUp Truck LOD
* Implemented new brown variant for pick up truck
* Resized LOD Texture sizes to fit better in LODGEN atlas
* Redid a good amount of the collisions for the cars to be a lot more shape appropriate (you can shoot thru windows now)
Version 1.0
Initial Upload
New Vegas and Fallout 3 has had a long standing issue, not only are the models dated, but the repetition among both world spaces is tiring, so with the release of BaseObjectSwapper I came back to this project and actually finish it.
This mod will replace and add vehicle models, the vehicles added will be swapped at random. BaseObjectSwapper is a soft requirement, without the esp, it'll replace all the models in the game, but won't add the unique highwayman and the variants in the world space.
All vanilla vehicles are subject to be swapped except with the exception of the trucks and the trailers, and the fusion flea. It has LOD models, Destroyed variants, DLC support, and TTW (Specifically tranquility lane) support