Fallout New Vegas

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Wombat

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Woooombat

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321 comments

  1. Woooombat
    Woooombat
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    New in 1.20:
    Hardcore Counters are in. Now you can track your hardcore needs without having to dig through your stats tab every single time. The method is probably not optimal, since it has to be both espless and holo, but at least it's done and working. It works with any Pip-Boy color and it'll even update as you use aid items in the inventory.
  2. kexic93
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    Hello. For some reason, when using TOTNW with enabled, the size of the head decreases after removing the power armor (this is fixed by reloading). I noticed the problem after the latest TOTNW update. I'm following the VNV guide, but I don't think that's the issue. The problem is resolved by setting or disabling the mod. Has anyone encountered this?

    I'm sorry. The issue is not with this mod. I'll keep looking for the cause.
  3. NexusBram
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    Bug when using with TTW, see screenshots. Everything was working correctly for a while and I have everything updated.
    1. Woooombat
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      When did it start occurring?
    2. NexusBram
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      Today, only major change I made was removing New Vegas Reloaded and switching to a very basic reshade plus that fixed Millenia shaders mod.
    3. Woooombat
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      Did you test it on an existing save or new game? If it's the former, try it on a new game and see if it persists.
    4. NexusBram
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      Tested on existing save with reshade completely uninstalled and your mod works perfectly again.
    5. Woooombat
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      Weird. I'm not sure why script runner mods (or just mine) are finicky like this. I know exactly where the problem lies, but I have no idea why it just acts up sometimes. It really shouldn't conflict with Reshade, unless it does something to affect the way scripts execute, which I don't think it does.
    6. NexusBram
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      Reshade appears to cause instability when used with TTW, possibly it functions better with Base FONV.
  4. jtown5000
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    Ok not sure what I’m doing wrong here but I can’t get it to work. It just pulls up the normal pip boy when I hit the button. 
    I installed through MO2, on steam deck btw. 
  5. iFanatical
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    Hey there! Thanks a ton for this mod, it works great. I was curious about something, and wasn't sure how feasible it would be to do here. Before using this mod, I had a custom plugin (ESP) that used the Pip-Boy 2500 as the standard Pip-Boy, but when I got the Pimp-Boy, it would use the Tactical Tablet.

    I looked at the txt files and saw that it referenced both of those mods' meshes, but changed the standard Pip-Boy to the tactical tablet, due to the reload model 3.

    Anyway, my question is: how hard would it be to add a check to see if the Pimp-Boy is unlocked, and change the model based on that?

    Thank you!!!
  6. Fugalism
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    This mod overrules MAPMO's colors for some reason. When unequipping power armor it goes back to green.
  7. somotchaua
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    Using this mod with the T-60 PA of unoctium. After the first boot up, if get out of the T-60, re-enter the PA then try Tab to bring up the holo pip boy then the character will be freeze, unable to Tab out or even open the Esc menu. Can author look into this.
    EDIT: the mod No Pipboy in Power Armor doesn't share this problem.
  8. kleecels
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    This mod breaks(or maybe TOTNW) when I have power armor only enabled and i unequip the power armor

    it basically just make any button prompts after exiting the pipboy interface not work and i would has to close the game via task manager
    I had to disable this mod :(
  9. gtrsheriff
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    Is it possible to add game time on hardcore counters? Using your implementation for Pip-Boy 2000, will be nice to see somewaht on PA. Thanks.
    1. Woooombat
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      Yes, it's possible, but it requires a lot more work to set it up on the holo panel because it has to get around the invisibility, and I'm not sure if it's even stable to add more numbers to the display.
  10. InventorOfTrees
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    One small bug to report - if you tab out of the Pipboy while you are inspecting a weapon's mods, the blur background effect doesn't go away. 

    Other than that, another amazing mod. Keep kicking ass, Wombat.
    1. Woooombat
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      Is this like added by a mod? If so, please link it so I can look into it.

      EDIT: Wait, I see what you mean now.
    2. InventorOfTrees
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      Sorry, I haven't played vanilla NV in over a decade - are the weapon mods not a vanilla feature? Here is a screenshot of me hovering over a moddable weapon, and then the mod screen itself (after pressing E). Tabbing out from this screen is what causes the issue: https://imgur.com/a/ygY33NB

      I'm using Pip-boy UI Tweaks which does make that screen look a bit more detailed, but I believe the menu itself is vanilla. The issue does still occur without that mod enabled.

      edit: beaten :P
    3. Woooombat
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      Fixed in 1.20b.
    4. InventorOfTrees
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      Damn dude you fixed that s#*! less than an hour after I reported it lmao. What an absolute legend.

      Checked and it's indeed working, cheers.
    5. 6703
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      v1.22a and same issue here, other than that - good mod.
    6. Woooombat
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      Not reproducible. Which menu are you tabbing out of that is causing this problem?
    7. 6703
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      It happens twice in last 50h of my gameplay, not a big issue for me. I have 155+ mods, so I'm fighting with lack of general game stability now.

      When this issue with blur happens again, I'll try to gather some more data. I would aim toward the Animated Ingestibles mod and patches, but this is just a hunch.
    8. Woooombat
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      I find no matter what, glitches and crashes are bound to happen every once in a while, especially in longer sessions. Wouldn't be New Vegas without them, I guess.
    9. 6703
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      I found it. It's a Screenshot Helper mod to blame.
      It has an option to freeze a game by a key press for screenshots. For some reason, when I load a quick save from a menu, then open and close my pipboy this freeze going on (I have it set on Numpad plus key).
  11. noverian007
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    how to make it only work on PA? cant find the settings
    1. Woooombat
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      Locate "Pipboy Holo Panel ESPless\config\PipBoyHoloPanel.ini" and set PowerArmorOnly=1.