Fallout New Vegas

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Alo Bautist

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AloBautist

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30 comments

  1. Pokpong14
    Pokpong14
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    work with Menace of The New West?
    1. Thedudeman1985
      Thedudeman1985
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      I am curious to know this as well. 
    2. AloBautist
      AloBautist
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      version 1.1 fix a bug with that mod, should work fine now. 
  2. Yummykitchenfloor
    Yummykitchenfloor
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    Can't wait for the raider standalone to come out soon!
    1. AloBautist
      AloBautist
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      You just help me out decide which will be next one ;).
    2. AloBautist
      AloBautist
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      I have being checking each Mojave Raiders groups, and they all will some type of work. I may do pre-releases until I have a complete set to merge with current DC Raiders work. 
  3. masters lower half is invisible with this and menance of the new west, otherwise works perfect
    1. Thanks, I will check, some mesh got overwritten then.
  4. LivingDynamo
    LivingDynamo
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    Can the armour be used as a player super mutant in the Mariposa playable super mutants mod?
    1. AloBautist
      AloBautist
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      No, they will not be integrated by default.

      You can reach that mod author and suggest to extend his available armors sets.
  5. MatthewTheLoneWandering
    MatthewTheLoneWandering
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    do you think this is compatible with PARCS TTW Pack Of Arcs Random Creatures 'N Stuff?
    1. AloBautist
      AloBautist
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      I will require a quick patch in some of the level creatures entries; I can make it, but I will check permissions part, first.
    2. MatthewTheLoneWandering
      MatthewTheLoneWandering
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      thanks man you ´re mod looks really cool i will definitely use it once the patch is out
  6. darthmasterchief
    darthmasterchief
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    how does this work, does it replace mutants in any way like mesh or spawn or does it just add entirely new mutant creatures?
    1. AloBautist
      AloBautist
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      does not replace any mutants, just add more types.

      i.e. On New Vegas, there is only just 1 Super Mutant Master model (mesh), now, with this mod, you may find 2 types of models.
  7. jessdog97
    jessdog97
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    yess love mutant armor mods
    1. AloBautist
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      Always glad to contribute to the mod community.
  8. Dantheman111101
    Dantheman111101
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    Hey thank you for releasing this standalone version I've always loved your TTW armored mod but I couldn't use it with consistent icons mod but I really wanted the super mutants
    1. AloBautist
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      Glad is help you out! I will be working on the other stand-alone versions in the following months.
  9. Psydeffexclone
    Psydeffexclone
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    super mutant captain. discount frank horrigan
    1. AloBautist
      AloBautist
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      The DC Super mutant captain used to be more like Frank Horrigan, but I did some modifications to be closer to vanilla captains.
      Probably from integrating Frank Horrigan it will need a specific location and/or some type of quest.
    2. Psydeffexclone
      Psydeffexclone
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      maybe a wild wasteland prompt would do? since canonically he is dead.
    3. AloBautist
      AloBautist
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      lol, true. But, there are always cannonical workarounds: Evil clone, a mutant stole his armor ....
      Anyways, focus of this mod, is to improve diversity, Frank Horrigan can be just something you add using the console.
    4. Psydeffexclone
      Psydeffexclone
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      the clone part doesn't seem to far fetch'd and can actually work, along side this idea of mine that the enclave managed to luck out again in finding someone who has the same genetic characteristic's as frank. but they chose to give them the name of their predecessor to keep his legacy alive. in short you kill a frank horrigan then later shows up, but their not the same frank but someone who took on his name.
  10. 88RayRaven88
    88RayRaven88
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    I want to download this but I've also gotta ask if this is compatible with Menace of the New West?
    1. AloBautist
      AloBautist
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      On first look, seems compatible.
      ( Armored Wasteland: Mutants uses a .BSA file so is safe to install/unistall it)