Any tips for getting the jets to work with this mod? The mod adds an expansion to the map and the Nova Arizona - Map Add-on.esp needs to be at the bottom so the map markers are aligned. It being at the bottom prevents the jets from showing up. Something in fnv edit I can do?
I am going to be updating Nova expansion hopefully today, and if that doesnt resolve the conflict then I will probably no longer support Nova arizona with GIR.
The new GIR NA patch works with the map add on now, thank you. The Hoover dam jet mod is still bunked tho. Any suggestions? It can't be moved above GIR and it being below the map add on puts the markers off again. Is generating Lod necessary?
all GIR mods need to be loaded below GIR - if the Jets are not showing up then a mod is overwriting GIR - so its up to you, do you want map markers or Water jets.
I didnt consider this, I am working on an update to GIR at the moment, so this mod was going to get an update in a bit as well so I can include a fix for this. Thanks for the message
No problem man, love the animation mods btw. Didn’t think it was this at first since I hadn’t played honest hearts in a few years but disabled it and tried again and it was this
Really appreciate that, I went around the area and had to half the volume to make it bearable lol. is the vanilla sound any good, or could it do with an enhancement ? because it can still have the sound I can just reduce it if you have any advance compared to vanilla.
I actually kinda prefer your sound for the waterfalls, it sounds more realistic. It was just way too loud in those areas, It will probably sound really good if you just reduce volume instead of using vanilla
It's cool, but the patches i had for the original mod doesn't work with this one, i have a FPGE and Strip Lights Region Fix patch for the original mod.
These issues you had with hoover jets - would now move over to GIR -
SLRF doesnt work with GIR - FPGE has very minor issues with GIR -
you can unistall those patches and the other mod -
install this and your game should be pretty much the same except maybe some small issues in red rock canyon . which are documented already on GIRS page
SLRF does work with GIR, you just either have to download the version of GIR in the comments of SLRF, or spend an hour manually merging the two sets of regions for every single record.
For this purpose, Mator Smash works perfectly fine since I'm not patching my entire load order with it, but just automate an otherwise tedious task. Really no different from making a Bashed Patch, but Wrye Bash can't seem to resolve the region conflicts even with the proper Bash tags attached.
To be honest I haven't tested - but I assume that they would overlap water jets - and assuming its works the same as LOD - when you get close the animated LOD will unload - meaning you need a version of this mod that doesnt have Imposter regions .
so not incompatible, would just double the water jets lol.
Interested to see how this works with Duncan's AIO pack. Was using his Sprayed and Neutered mod since it's "meant to be used with a mod that restores" the jets, but don't anticipate any conflicts. Gonna give it a shot and see what happens. Loving these GIR mods!
Cool :) Great excuse for my no-fast-travel ass to enjoy a nice evening hike to the dam with Veronica and ED-E. Your vultures were swarming over the lake as we approached. It certainly works - from the bridge!
Unfortunately wasn't able to see the jets from the road approaching Hoover Dam. But it might be my fault. I did uninstalled zedas' jets mod, and Duncan's Sprayed and Neutered. And did a mod purge/deploy and generated LOD with xLODGen prior to exploring the area. Gonna roll back to Duncan's version and see if I still have the same issue. BTW - not sure how/if they will be affected after the battle for Hoover Dam. I've never completed the main quest and probably never will
No complaints. Mojave is a lot more immersive with the jets and I always prefer to use GIR when possible. Thank you for this fun side quest
Small update: I have no earthly idea how to get down to the ground level but we were curious and noclipped down there for fun. The jets seem to work just fine once we're past the fence and closer to the water level. Maybe the sector just isn't loaded up on the road or something - looks great! I am using Hoover Dam Bridge Overhaul, forgot to mention that. Incidentally that short makeshift bridge section and the rocky area below it are the only areas where the jets are not visible - can see them everywhere else including from the Fort, etc.
You just gave a mouse a cookie but as far as suggestions for mods that use GIR.. it occurred to me that rainbows over these jets would look cool. I know of at least one Skyrim mod that does this over waterfalls. Don't know if 'real' GIR clouds would be possible either, like black smoke but not black - but the rainbow mod author has done that as well
are you using swarm flock, because that is what I have installed, and I keep thinking its a jet lol. its a bird its a plane, nope its a bird . The region I selected for conversion to GIR sector6 is slightly imperfect due to it being designed for usage inside the canyon but it was the closest region that matched zedases logic, but it needs further refining which will hopefully be in a update to GIR soon.
I just checked at in the cell you are in, cell (15,3) sector6 covers that cell, you likely have a mod in front of GIR that does something in that particular cell, which could be as simple as moving a base game object. but the mod should be working in that spot.
I queried zedas this morning as they patched the orignal mod for work with FPGE which I will try and add to the GIR version aswell if I understand the logic.
Yes, I am using your swarm flocks. Never seen a real flock of vultures before, but imagine they would be that dense considering how much carrion the Courier leaves in his wake
when converting this over to GIR I removed the audio markers zedas placed - I added them back so sorry to the 20 people who had downloaded the first edition lol.
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https://www.nexusmods.com/newvegas/mods/85915
SLRF doesnt work with GIR -
FPGE has very minor issues with GIR -
you can unistall those patches and the other mod -
install this and your game should be pretty much the same except maybe some small issues in red rock canyon . which are documented already on GIRS page
so not incompatible, would just double the water jets lol.
I am using Hoover Dam Bridge Overhaul, forgot to mention that. Incidentally that short makeshift bridge section and the rocky area below it are the only areas where the jets are not visible - can see them everywhere else including from the Fort, etc.
You just gave a mouse a cookie but as far as suggestions for mods that use GIR.. it occurred to me that rainbows over these jets would look cool. I know of at least one Skyrim mod that does this over waterfalls. Don't know if 'real' GIR clouds would be possible either, like black smoke but not black - but the rainbow mod author has done that as well
I just checked at in the cell you are in, cell (15,3) sector6 covers that cell, you likely have a mod in front of GIR that does something in that particular cell, which could be as simple as moving a base game object. but the mod should be working in that spot.
I queried zedas this morning as they patched the orignal mod for work with FPGE which I will try and add to the GIR version aswell if I understand the logic.
Yes, I am using your swarm flocks. Never seen a real flock of vultures before, but imagine they would be that dense considering how much carrion the Courier leaves in his wake