Fallout New Vegas
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SpringHeelJon - Josh Sawyer - Roy Batty

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SpringHeelJon

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About this mod

Rebalance of Stimpaks in Sawyerbatty to be more consistent and less punishing.

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I love pretty much all the changes that are made in SawyerBatty but not so much the Stimpaks. 
I find you tend to have a lot of the expired ones which do almost nothing so you have to spam them in the early game and the problem just scales from there as you gain levels. Then you have to spam the regular or super ones instead.
Hardcore mode is even worse as the effect is spread out over time and it barely helps at all in a fight.

There is also the issue if you use TTW and the TTW version of the SawyerBatty then you can only get the ingredients to craft the homemade variant in New Vegas. Rendering them largely worthless by the time you get there if playing FO3 first.

In this mod:

  • Reverts the total amount healed of the vanilla packs back to their original values
  • Buffs the healing on the Expired version to below vanilla base Stimpak values, but its now actually useful in the early game.
  • Makes the Homemade variant heal amounts between the Expired and regular Stimpak.
  • The Homemade variant now uses 1xMutfruit, 1x Nuka Cola and 1x Empty syringe to craft with 50 Medicine instead of Science.
  • Replaced Homemade Stimpak perception debuff with the Super Stimpak debuff
  • Super Stimpak requires 90 Medicine rather than 90 Science to craft.
  • Auto Super Stimpak now requires 75 Science to craft like the regular Stimpak rather than 100.
  • Auto versions now weigh slightly more than non auto versions rather than less.
  • In Hardcore mode the duration is now consistent across all variants.
  • The "Fast Metabolism" perk affects all of them as it should in and out of Hardcore mode.

You can use this mod with the TTW or New Vegas version of the original SawyerBatty mod as the ESP is named the same. Though the balancing of the Homemade variant was made with a TTW playthrough starting in FO3 in mind.