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Alien Invasion
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Jokemod
Creature? - Alien Invasion!
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replaces ALL (not injected through script) creatures in Leveled Lists with Aliens (5 Aliens to 1 Alien Captain) (does nothing to directly placed creatures) and sets the Aliens to be enemies to everyone except themselfe
Alien Blaster? - Alien Invasion!!
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adds Alien Blasters to normal Aliens and removes normal laser-weapons from both, also adds the Alien Blaster to the Laser Commander perk formlist since the Aliens use this list to determine if they can use an weapon or not
Alien Exterminator? - Alian Invasion!!!
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originally had an integrated Alien Exterminator support to add some variaity to the aliens (alien pistol, alien rifle and both Super Alien Soldiers) also makes WW-Aliens and AE-Aliens allies, but somehow one function that worked when I originally made the mod seem to have broken the feature to check if an mod is loaded or not and now it always checks if those refs exist and not just if the mod is loaded, it is still in the file, just commented out.
Zeta? - Alian Invasion!!!!
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not using TTW/Mothership Zeta because TTW would require it's own version and can't just be added to the normal version, maybe next year
Alien Invasion!!!!!
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not intended for an reguler or serious playthrough
Requires: JIP LN NVSE Plugin for the scriptrunner to work Showoff xNVSE
Credits: jazzisparis and LuthienAnarion - JIP LN NVSE Plugin The Dormies - Demorome and Trooper - Showoff xNVSE