Fallout New Vegas

File information

Last updated

Original upload

Created by

Wombat

Uploaded by

Woooombat

Virus scan

Safe to use

Tags for this mod

About this mod

Add many idle & walk animation variations to NPCs, enhancing overall atmosphere and reducing monotony

Requirements
Permissions and credits
Changelogs
Donations




Features
Adds over 30 idles to the game. Giving more life to the NPCs that don't use specialidle animations much, basically filling in the gaps, so they don't end up just all standing still the same way. As of 1.1, many of the walking forward animations are modified also, so there is even more animation diversity.

Named NPCs get hand picked animations. Leveled/random NPCs receive randomly distributed, character appropriate animations.

Some of the animations will continue to play during dialogue, which can help add a bit more character and create more of a sense of uniqueness when talking to different NPCs.



Requirements
xNVSE
JIP LN NVSE Plugin
JohnnyGuitar NVSE
kNVSE Animation Plugin
KEYWORDS



Modding
For base forms, just use keywords. For example, I want to make the player look tough. Add the keyword "IV_Tough" to the player. Or maybe I want to make ThisCharacter sleepy. Simply add the keyword "IV_Sleepy" to ThisCharacter.

If you want to use the animations for specific refs with a shared base form, you would have to use other method(s) to apply the animations. Check the files "meshes\AnimGroupOverride\AP_IV_Refs.JSON" and "nvse\plugins\scripts\gr_idlevariety.txt" for some ideas.



Animation List

Most animations with the suffix "Look" are animated to look around. This may look better on background characters. They also have the same animation priority as default animations.

Most animations without the "Look" suffix would continue to play during dialogue, which may help add character and individuality when talking to these NPCs. However, due to having higher animation priority than usual, they might "overwrite" and play on top of certain specialidle animations, so it's something to keep in mind if one wants to make changes or add the animations to new NPCs.

Some animations have male/female variants. Some are only for male, some for female. The Guard/GuardLook animations work for Titans of The New West 2.0. The Classic animations are unused by any NPCs.

  • Arrogant
  • ArrogantLook
  • Attention
  • AttentionLook
  • Base
  • BaseLook
  • Classic
  • Cool
  • CoolLook
  • Disciplined
  • DisciplinedLook
  • Excited
  • ExcitedLook
  • Feminine
  • Girly
  • Guard
  • GuardLook
  • Nervous
  • NervousLook
  • Passive
  • PassiveLook
  • Sad
  • Scouting
  • Seductive
  • Sleepy
  • Slouch
  • SlouchLook
  • Thoughtful
  • Tired1
  • Tired1Look
  • Tired2
  • Tired2Look
  • Tough
  • ToughLook
  • Worried

Weapon Sets

  • Duty
  • Lookout
  • Ready
  • Veteran
  • Watchful