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NEBUSOKU TOKAGE

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tokage3

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43 comments

  1. wasdwasd12
    wasdwasd12
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    • 3 kudos
    Hello I was wondering if you could explain what you have done with the new update??
  2. wasdwasd12
    wasdwasd12
    • member
    • 3 kudos
    Hello I was wondering im trying to remember does this Add New Monsters to the DLC??? 

    Mr Tokage3 Would you be able to remind me.
    I know you do not speak english, and I was just wondering. I Apologize if I am disturbing you
    1. tokage3
      tokage3
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      • 25 kudos
      New monsters will be added to the DLC.
      For example, a large robot will be added to the “Old World Blues” DLC.
    2. wasdwasd12
      wasdwasd12
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      • 3 kudos
      Thank you And Listen  I know in the past i kinda was anoyying when asking for help and i and trained myself a bit more in modding to properly install this and i thank you for being patience with me.

      But I have a Question..........I see base monsters just with different skins A LOT..noting really NEW you know....and i wanted to ask if that is the case do you think i did something wrong maybe?

      I will fix it myself i ensure you and wont ask you to do a thing. I will handle my problems I was just wondering why i havent seen anything Crazy like a Robot Robobrain welding a minigun or something....
    3. wasdwasd12
      wasdwasd12
      • member
      • 3 kudos
      I REALLY Hope we get some new Stuff for Operation Anchorge...I would spill blood for new things to kill in that dlc


      Spill.....Blood...........
  3. Anachorite
    Anachorite
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    • 0 kudos
    Worked fine for me without converting anything in xedit.

    I like it!
    1. wasdwasd12
      wasdwasd12
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      • 3 kudos
      soooo you just installed.....all files without touching anything???
  4. NFUSE786
    NFUSE786
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    • 1 kudos
    I'm using MO2 with TTW3.33b. I was able to convert MMM and it works fine.

    However, when I install MMM-PLUS it freezes at the title screen.I'm only using the minimum number of mods to run TTW. I have no idea what the cause is.
    1. NFUSE786
      NFUSE786
      • member
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      I also converted the MMM-PLUS esm to TTW format using xedit and it worked.
      I read in the instructions that I only needed to convert the original MMM.
  5. Vicelover101
    Vicelover101
    • member
    • 1 kudos
    couldn't this dude just make an easy instalation file instead of using old programs to make it work?

    or at leats make a guide in a video
  6. wasdwasd12
    wasdwasd12
    • member
    • 3 kudos

    tokageCan You tell up What new Creatures and Recipes and Stuff you have added 
    like location or are they DLC friendly??
  7. Delcatik
    Delcatik
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    • 0 kudos
    Can I remove "fireflies" and "corpsefly" safely with Fnvedit ?

    Because when if I disable it with the MMM manager tool in game, that don't work.

    I need that because when she appear, my game lag like the seven hell on hearth. When I see creature from away the fps is normal but when I approach that be unplayable.

    If you have an advice, thanks.

    EDIT: Ok, i have update the meshes of "fireflies" and "corpsefly" and that work without any problem.
    1. wasdwasd12
      wasdwasd12
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      • 3 kudos
      hey can i ask you a question if it is okay becausse my game lags like a mother fucker as well with this added?????
    2. Delcatik
      Delcatik
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      Oh gosh! really sorry, nexus is pretty bad at notifications so I unfortunately missed your question.

      So... you can "fix" this error by referring to this link:

      https://web.archive.org/web/20180621135343/http://taleoftwowastelands.com/content/marts-mutant-mod-updated-mcm

      Go down and download the file: "Martigen's Mutant Mod w/MCM for TTW v2.9.2 - Even Deadlier-er"

      Open the meshes folder and take the file MMM3-Firefly and MMM3-Corpsefly the two are the updated meshes with the lagfix. Take them and replace the two existing folders of MMM3-Firefly and MMM3-Corpsefly of your MMM-Plus mod.

      And poof, no more lag!

      Oh and if you have the supermutant texture glitch to go to meshes\creatures\smspinebreaker and delete the following files:

      smcaptain.nif
      smspinebreakerbare.nif
      smspinebreakerbare2.nif
      smspinebreakerheavy.nif
      smspinebreakerheavy2.nif
      smspinebreakerheavy3.nif
      smspinebreakerlight.nif
      smspinebreakerlight2.nif
      smspinebreakerlight3.nif
      smspinebreakermedium.nif
      smspinebreakermedium2.nif
      smspinebreakermedium3.nif
    3. wasdwasd12
      wasdwasd12
      • member
      • 3 kudos
      Buys you a Beer
  8. wasdwasd12
    wasdwasd12
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    • 3 kudos
    I have a question to ask what new updated monsters have been added??
  9. Chaz2006
    Chaz2006
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    • 5 kudos
    can we have a version that gets rid of all the crazy ones like the deathclaw with a gun and dog with a bat?
    1. djuilesyboy
      djuilesyboy
      • member
      • 12 kudos
      FNVEDIT is your friend
    2. Chaz2006
      Chaz2006
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      • 5 kudos
      i realized shortly after commenting that the first half of the guide converts the original non crazy version. that being said, i now know how to convert old fo3 mods
    3. wasdwasd12
      wasdwasd12
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      • 3 kudos
      msn please tell me you got a discord so you can walk me thru how to do this lol
    4. Chaz2006
      Chaz2006
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      download the original marts mod, make a data folder, open up the marts mod zio folder and drop everything but the ESM into the data file. then go and download the marts merges in the description and drop everything inside the rar file  into the data folder you made. now if you havent alreadly download and install fnv edit. then download the ttw conversion script from the description and put it into the scripts folder where you installed fnvedit. after that drag and drop everything from the data folder you made into your fnv data folder, if it asks to overwrite say yes. open up fnv edit, left click and uncheck all mods, now select falloutnv and its dlcs and fo3 and its dlcs and the ttw one, not the yup one and then select the marts mutant mod esp (may be named something similar). then click ok and wait for it to get done. when its finished left click the marts esp and select add masters and then click every single fnv and fo3 dlc and the ttw one. wait for it to get done, after that left click marts agan and click sort masters, after its done, on the top left with the 3 lines click save, then exit. now reopen fnvedit again select the fnv and fo3 dlcs and ttw files you just did a moment ago and marts mutant mod. let it finish. now left click on marts mutant mod find apply script and there will be a drop down menu, find the ttw conversion script and select ttwconversion.csv. let it run. after its finish, save and exit fnv edit. congrats it should work and now you know how to convert any fo3 mod
    5. wasdwasd12
      wasdwasd12
      • member
      • 3 kudos
      AAAAAAAAAAAAAUUUUUUUUGHHHHHHHHHHHH BY THE POWER OF CASTLE GREYSKULL I HAVE THE POWER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      are you legal to drink

      I need to buy you a god damn beer <3

      can you f*#@ing believe their no f*#@ing video on how to do this lol i waited a few years to get this f*#@ing answer lol
    6. wasdwasd12
      wasdwasd12
      • member
      • 3 kudos
      oh one more thing when i started the game it said i still have fallout 3 files installed that weird?


      also 

      :Convert Marts Mutant Mod with TTW Mod Conversion Package and Guidelines
          (I will not answer questions about the conversion contents, so please do your own conversion.)
      5:Install TTW 3.3 MMM-Plus

      these were his instructions......so do we run the old Marts ESM with the TTW 3.3 MMM Plus together or just one?
    7. Chaz2006
      Chaz2006
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      • 5 kudos
      if you want to use mmm plus, just install this mod normally without converting it. it should work, the mod is already converted. and thanks but even though i am old enough to drink, i dont touch the stuff
    8. djuilesyboy
      djuilesyboy
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      • 12 kudos
      yep its nice easy, then start digging in, bang your modding :0
    9. SquidMate
      SquidMate
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      • 0 kudos
      hey, i followed your guide, after doing everything, i loaded up ttw and the main menu is just blank with no courser or option to play the game, im using the latest ttw i think, (3.3.2-a), i did everything and used the ttw script conversion. please help
    10. Chaz2006
      Chaz2006
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      • 5 kudos
      thats something else. if the conversion didnt work your game would CTD within seconds
    11. SquidMate
      SquidMate
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      no CTD, just a blank main menu, when enabling the plugin. 

       EDIT: Could you maybe give your esm and esp? i did all the steps, no idea whats wrong
      EDIT 2: I think i got it working had to apply masters to all the dlc ones too and im able to load up the game now, i just get a pop error saying "fo3 mods installed incompatible with TTW" is that normal? also why is there like only ten creatures? i want the whole pack
    12. Chaz2006
      Chaz2006
      • member
      • 5 kudos
      yeah its nromal. the monsters take a bit to spawn and some dont spawn until later levels
  10. SquidMate
    SquidMate
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    • 0 kudos
    Does increased spawns work too?