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Changelogs
Version 1.1.1
FIXED: Dogs with AudioTemplateDogRex (i.e. Guts from Someguy2000's New Vegas Bounties II) won't stop growling. Thanks NexusUser for the report.
Version 1.1
Now covers Dogmeat from TTW.
Takes care of glowl sounds as well.
Details ======= This is a Script Runner script that will dynamically modify the attenuation parameters of dogs' bark and growl sounds so that your companion dogs will only bark/growl while in combat. This makes it as if dog companions will let you know when the player is in danger. They still would bark if you interact with them through dialogue. Also, the mod will alter all the bark/growl sounds' attenuation parameters to 0, so that the all bark sounds will become slightly louder. And your dogs will sit while waiting. Supports Tale of Two Wastelands and jazzisparis' JIP Companions Command and Control.
Known issue =========== The mod alters the parameters of base forms. This means that all the same type of dogs as your companion dogs will be affected by the modifications the mod will make. For example, if you have a coyote as one of your companions, all the coyotes in the game will be hushed while your companion coyote is not in combat.