Greetings. First off, this mod is simply great, as I really enjoyed this feature in FO4, so thank you!
I hope it's not out of the scope of this section to ask, but I am trying to get the mod to recognize a mod category that my own mod adds in and I have a question about the script. I believe I set up my mod's event handler section correctly, but the problem comes from setting up the main event handler section to recognize my mod. I tried various instances but in-game demonstrates no XP gains from anything crafted. The most recent iteration is as follows:
; Crafing XP main SetEventHandlerAlt "CraftingXPMain" (begin function {ref stU}
Hi I just noticed 1.1 does actually reward XP but doesn't give a pop up 1.0 did and found it was the setting in Stewie Tweaks for no XP popups. Disabling the RewardXp command option I get the pop ups again.
i don't know why, but it does not do anyhting, i install the mod with MO2 and yet i gains no XP, i check the config.ini but it all seems in order to me, can someone help please ? edit: i forgot to say i also have tales of two wastelands installed
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I hope it's not out of the scope of this section to ask, but I am trying to get the mod to recognize a mod category that my own mod adds in and I have a question about the script. I believe I set up my mod's event handler section correctly, but the problem comes from setting up the main event handler section to recognize my mod. I tried various instances but in-game demonstrates no XP gains from anything crafted. The most recent iteration is as follows:
; Crafing XP main
SetEventHandlerAlt "CraftingXPMain" (begin function {ref stU}
float stV1 = (GetPCMiscStat "Items Crafted") - stV2
stV2 = GetPCMiscStat "Items Crafted"
if eval IsModLoaded "Supplemental Ammo Crafting.esp"
DispatchEventAlt "CraftingXPSup" stU
else
DispatchEventAlt "CraftingXPCat" stU
endif
RewardXP (stV1 * stV5)
if eval IsModLoaded "Fixes-Weapons.esp"
DispatchEventAlt "CraftingXPHelms" stU
else
DispatchEventAlt "CraftingXPCat" stU
endif
RewardXP (stV1 * stV5)
end)
How can I add another isModLoaded without breaking the script?
I don't have keywords, is it essential for this mod to function? The description says it's a soft requirement so I figured I didn't need it.
Disabling the RewardXp command option I get the pop ups again.
edit: i forgot to say i also have tales of two wastelands installed
NVSE version:6.30JIP LN version:56.85
edit: it works thank you and great mod by the way.
Don't wanna be a party pooper, but doesn't Stewie's Tweaks have this already?
No nevermind, it's item repair XP. Great mod!