Fallout New Vegas
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Wombat

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Woooombat

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153 comments

  1. Agitatio
    Agitatio
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    Conflicts with a lot of stuff and lacks YUP changes unfortunately. I guess I could load it before everything else? Except YUP as it's an ESM.
    1. Woooombat
      Woooombat
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      That's not true. The mod has all YUP changes forwarded.
    2. Agitatio
      Agitatio
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      Sorry, I made it sound as if there's no YUP changes forwarded at all. There are some things that are not forwarded though, but maybe those were recent additions?
    3. Woooombat
      Woooombat
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      What are they?
  2. Maxnimus
    Maxnimus
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    Is there potentially a way to reenable combat music with this on? I love the ambience this gives me but miss a lot of the combat themes.
    1. Badookum
      Badookum
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      This mod is supposed to bring New Vegas closer to the original games, Fallout 1 and 2 didnt have combat music so idk i feel like adding combat music kind ruins the point of this mod.

      However if you want to re-add the music just go into the files of the mod, click on 'nvse' then 'plugins' then 'tweaks' then 'inis' then set bDisableCombatMusic = 1 to bDisableCombatMusic = 0.
    2. Maxnimus
      Maxnimus
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      Fair enough, but still, also I tried doing that and still I'm having issues getting combat music to show up with this mod on. I'll try playing some with it that setting off for now though and let you know. I don't think it is *anything* else though besides this mod as when I uninstall it, combat music plays as normal.

      Edit:
      Yeah been running through it with that setting set to zero, nothing. I don't get any combat songs or anything unless I remove this mods .esp altogether.
    3. Woooombat
      Woooombat
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      The mod is specifically designed to not have combat music. There are no battle tracks set up in any of the new media sets.
    4. Maxnimus
      Maxnimus
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      I follow I follow. Is there anyway by just going through fnvedit through the esp that I could reenable them? If not, understandable and thank you for responding to this by the way.
  3. lennic
    lennic
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    Great mod so far, although I'm not using any music mods at the moment and yet when i level up theres no subtle track at all, It's just silence... Mod description does mention the original being too much and replacing it, Is it just me?
    1. Woooombat
      Woooombat
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      It's replaced by the FO1 sound effect. Is there no sound at all?
    2. PregnantFox
      PregnantFox
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      • 2 kudos
      It currently points to a silent placeholder:

    3. Woooombat
      Woooombat
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      That's the long drumroll when the point distribution menu opens. The level up sound is UILevelUpText.
    4. PregnantFox
      PregnantFox
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      Oh I see. I thought they were referring to this track. The level up sound works fine. Great mod btw.
  4. Junebugofnewvegas
    Junebugofnewvegas
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    fucking Novac ?
    1. anNCRpatriot
      anNCRpatriot
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      Yes, Novac. "What Remains" from F3. It serves as such a great background as you speak to Manny or Boone. This s#*! hits different after you finish Boone's quest. Novac was once just a small stopover point for travelers looking for a restroom, a motel, or a coolant refill on the way to REPCONN. After the war, what remained of the vacant motel and surrounding area was resettled and Novac was founded, taking its name from what remained of the sign by the entrance. I think it fits perfectly, especially at night. Myself and many others use the motel room as a player home (even without mods since there's a bed, safe storage, reloading bench, workbench, and campfire), which contributes to how memorable it is. What don't you like about it?
    2. BroBroNelly
      BroBroNelly
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      ^
  5. Invoq
    Invoq
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    Great mod, love the Nevada and Sonora music, it's incredible. One question though, should it be loaded before or after ATMOS ambience overhaul?
    1. Woooombat
      Woooombat
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      Should be fine either way. The two mods don't seem to conflict from the looks of it.
    2. Invoq
      Invoq
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      There are conflicts in Cell records. ATMOS seems to be using it's own Acoustic Space, while Hymn uses vanilla. So I would assume ATMOS should be loaded after Hymn. Here's an example screenshot
    3. Woooombat
      Woooombat
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      I stand corrected. In this case, definitely load ATMOS after.
  6. juicccythiccc1
    juicccythiccc1
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    vats of goo is goated
  7. warpclaw1
    warpclaw1
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    I'm a little surprised that Radiation Storm only gets used once, and at the El Dorado Substation of all places. It's such a wonderfully creepy and desolate soundtrack, so it seems a shame to not use it anywhere else.
    1. Woooombat
      Woooombat
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      It's still used in other vanilla locations.
  8. genemppainen
    genemppainen
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    Absolutely fantastic mod again from Wombat. Can't wait for Shadows of the New West to complete the classic feel.

    However, is there a way to restore the death sound effect? I'm using a classic "Your life ends in the wasteland" line, but this mod seems to disable the death sound effect completely.
    1. Woooombat
      Woooombat
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      Use xEDIT/FNVEdit, open the Hymn esp, delete the entry "Sound\MUSDeath".
    2. genemppainen
      genemppainen
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      Thanks Wombat, you're the best!
    3. warpclaw1
      warpclaw1
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      What's Shadows of the New West going to be about?
  9. i3ncore
    i3ncore
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    I don't know if it was intentional, but the atmosphere added to Red Rock Canyon really breathed life into the Khans. I usually walk in there ready to scoff at their plight, but these tunes were quite the pacification field.
    1. SeanNaut
      SeanNaut
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      The Khans soundtrack from 1 is genuinely awesome.
    2. Woooombat
      Woooombat
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      Yes, it's intentional.
  10. OddlySexyPancake
    OddlySexyPancake
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    does this mod change anything else than the music?
    im adjusting my load order and it appears that this mod is also changing stuff like lighting, something called "xcim - Image space", etc
    1. Woooombat
      Woooombat
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      Some of the edits were forwarded from YUP.