Version 1.8 adds full controller support! Special thanks to Karut and Hitman for allowing me to test the new JohnnyGuitar controller support function early.
No but it adds a different interface to the mod menu so I was wondering if that was the issue. Do you use controller or KBM. I recommend updating all of the requirements and reinstalling if it's still not showing.
So the issue sometimes happens, sometimes it doesn't. I really don't know what exactly is going on or what's causing it to happen. Closing and opening the game again seems to fix it temporarily.
Yessir. Interacted with em, put stuff in em. Edit; Disabling just loot didn't work. Come to think of it, never got the message for "you've discovered a mojave express box" Edit 2; Really hope this can get sorted, seems like a banger mod! Edit 3; Decided to enable the add to inventory function from the ini file instead. Thanks for your response, hopefully you can still get this sorted if it comes up enough
I need someone to confirm this, hence why I'm not reporting it as a bug, but mod descriptions are not showing up in the pip boy mod tab when looking at mods while playing with a controller. NVM, It was answered in the comment below, don't mind me.
Yeah it works fine, but it just kinda bugs me that whenever I hover over a mod when I'm about to apply it to a weapon it only shows the effect that the mod has when hovered over using a mouse. Hate to be the "muh immersion" guy but it just kinda takes me out of it, idk.
Is this compatible with dynamic weapon spread 2.0 or weapon requirements system? Not sure if anyone else has had this issue, but I was getting some script errors after purchasing a mod through the pip-boy menu. Probably on my end somewhere but figured I’d ask.
The one I saw for dynamic weapon spread was “ Error in script 5E010162 (DWSMenuOpenUDF) in mod DynamicWeaponSpread.espFailed to extract parameter 1. Please verify the number of parameters in function script match those required for event.” I am working on getting the complete error text from the weapon requirements to you (I took screenshot but didn’t get all of the text in the shot so it’s incomplete)
here is the partial error:
“ Error in script FF00436F (gr_weapon reqs loadscreen.txt) in mod In-gameAttempting to call a function on a NULL referenceScript line approximation: Let xiH:= ##xiG.GetBaseObject## (error wrapped in ##’s)Where xiH-uninitialized form (0), xiG=uninitialized form (0)File: In-game console Offset: 0x006C Command. Let”
to add a bit more context I did add this mod in mid playthrough to a character I had about 3-4 hours on.
87 comments
IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING
Special thanks to Karut and Hitman for allowing me to test the new JohnnyGuitar controller support function early.
Edit; Disabling just loot didn't work. Come to think of it, never got the message for "you've discovered a mojave express box"
Edit 2; Really hope this can get sorted, seems like a banger mod!
Edit 3; Decided to enable the add to inventory function from the ini file instead. Thanks for your response, hopefully you can still get this sorted if it comes up enough
I need someone to confirm this, hence why I'm not reporting it as a bug, but mod descriptions are not showing up in the pip boy mod tab when looking at mods while playing with a controller.NVM, It was answered in the comment below, don't mind me.
here is the partial error:
“ Error in script FF00436F (gr_weapon reqs loadscreen.txt) in mod In-gameAttempting to call a function on a NULL referenceScript line approximation: Let xiH:= ##xiG.GetBaseObject## (error wrapped in ##’s)Where xiH-uninitialized form (0), xiG=uninitialized form (0)File: In-game console Offset: 0x006C Command. Let”
to add a bit more context I did add this mod in mid playthrough to a character I had about 3-4 hours on.