Fallout New Vegas

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Psychor

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PsychorGames

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29 comments

  1. PsychorGames
    PsychorGames
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    Sticky
    1.2 has smoother animations. Now, these animations are tagged as "CYCLE_LOOP", which has huge implications. It basically means that you'll be able to "cancel" out of a stagger by doing a dive or roll in Project Agility. Basically, CYCLE_LOOPs can be interrupted.
  2. OrnixBeartrex
    OrnixBeartrex
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    Would be possible made the vanilla animations play during dialogue events insteand of these ones? i laugh so hard when Caesar did a backflip hahaha
  3. lanalander111
    lanalander111
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    Awesome mod! I don't suppose there's a way to make this NPC exclusive?
    1. PsychorGames
      PsychorGames
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      There might be a way, but I'm not going to do it!
    2. 2Dimm
      2Dimm
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      i'm trying to do it with kNVSE, i made the condition "this != Player" and placed the animations files on "meshes\AnimGroupOverride\dramaticStagger\_male\idleanims" but instead of replacing just the stagger animations, all the animations play on literally every npc as if it was their default idles, even creatures, i wonder if it is just not possible to replace animations on the idleanims folder or am i just doing this completely wrong?
  4. Dillylynx
    Dillylynx
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    Is 3rd Person Animation Fixpack compatible with your mods?
    1. PsychorGames
      PsychorGames
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      Staggering mods: Yes.
      Dramatic Inertia: No.
    2. Dillylynx
      Dillylynx
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      Got it, thanks!
  5. xTheKingCat
    xTheKingCat
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    It's compatible with "Immersive Hit Reactions"?
    1. PsychorGames
      PsychorGames
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      Yes but it might look over-the-top. Other than that, it will work fine.
  6. Someone507
    Someone507
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    This guy's mods are incredible, I'm surprised they aren't more popular honestly.
    1. PsychorGames
      PsychorGames
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      You and me both, sister.
  7. YonikP
    YonikP
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    Thanks
  8. WalhallBerserker
    WalhallBerserker
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    is this compatible with TTW?
    1. PsychorGames
      PsychorGames
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      Yes.
  9. EterAmaran
    EterAmaran
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    Nice animations! Much more natural than Awesome Staggering.
  10. LordThickness
    LordThickness
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    im assuming this and ragdolls conflict, cause ever since downloading this, enemies kinda jump around all over the place when they die, is this why you also made fetal skeletons? im getting that vibe for some reason
    1. LordThickness
      LordThickness
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      so i reinstalled ragdolls and turned off awesome crippling effects 2 and the problem went away it seems, testing this further
    2. PsychorGames
      PsychorGames
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      Awesome Crippling Effects 2 - Dancing Ragdolls version has an effect where enemies will squirm after being killed. That might be what you're seeing. It looks better with Fetal Position Skeleton, yes. If you don't like it, you can use the version without Dancing Ragdolls.
    3. LordThickness
      LordThickness
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      the enemies squirming alone is fine, but im talking like on death they start flying around like i set off 20 mines near them; i don't think that's meant to happen, is it
    4. PsychorGames
      PsychorGames
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      It's probably because the 3rd person skeleton you're using is lighter than the vanilla or fetal position skeleton. Not a glitch, but yeah it can look silly.
  11. m8es
    m8es
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    Would love to see a little more subtle version of these.