Fallout New Vegas

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PhoenixPontifex

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PresidentPhoenix

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About this mod

Adds a simple, balanced way to purchase Frontier vehicles in the Mojave, along with all the accessories needed for them.

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Changelogs
The SRI Vehicles Catalogue adds a simple, balanced, easy-to-use interface for purchasing Frontier vehicles in the Mojave.

Installation:
Install with a mod manager of your choice (MO2 highly recommended).
It should be loaded after TheFrontier.esm, but any reputable mod manager will ensure this automatically.

Requirements:
The Frontier and all its requirements are needed for the framework allowing the vehicles to exist. Without it, all this mod will do is take your money.
Please note: this mod does not include ANY assets from the original mod and will not function without The Frontier installed and enabled.

What does it do, exactly?
The SRI Vehicles Catalogue adds a terminal with a set of menus that you can navigate to purchase different vehicles from the Frontier mod. All obtainable vehicles from the Frontier can be purchased using the terminal, as well as some other relevant items: jerry cans for fuel, scrap metals for repairs, repair lances, and even shells for your tank.

How's the balancing?
I've taken some care in how every item is priced. Generally, I've balanced the vehicle prices in a way that a resourceful player following the intended game route should be able to comfortably purchase a low-end vehicle around the same point that they're getting to Freeside for the first time. Medium and higher-end vehicles scale up pricing exponentially, and vehicles matching your stage in the game will always be a bit of an investment. For reference, the cheapest vehicle, the Old Car, comes in at 700 caps, and the most costly vehicle is the Superheavy Tank, coming in at 14k caps. Extra items like fuel and scrap metals to repair your vehicles can be purchased and can be purchased in bulk, offering better per-unit prices. I've elected not to factor the player's Barter skill into the direct prices of vehicles or items, since the number of caps a player has access to for purchasing will always be affected by their Barter skill.

Note that all prices are balanced for the vanilla economy. Any mods making the economy more difficult will make vehicles more difficult to acquire in turn. If you play with hardcore economy mods, you're probably fine with this. If there is demand I wouldn't mind uploading an alternative ESP with lower prices to compensate.

Where is it located?
The terminal can be found at the Gun Runners next to Freeside. I picked this location because it's central and basically will be visited by everybody in every playthrough of New Vegas. There is only one terminal in the game world, but I won't mind adding more if there's any demand.

Compatibility?
The mod shouldn't conflict with much at all. The only concern is that other mods adding structures or objects in the immediate area around the Gun Runners kiosk might block access to the terminal, or block the vehicle spawn point. However, the area used by the mod is pretty small, so it should work with most everything.

As far as compatibility with other vehicle mods, I was hoping to integrate them automatically via script, but I couldn't find a way to make modded vehicles show up in the interface without having to make separate plugins, which I don't want to do. I've attached a plugin that allows compatibility with the Chryslus Desoto by Jamar1978 only because I made it to test and I felt I should make it available just in case anybody wants to use it. It is the only compatible third-party vehicle at this time (with the patch plugin).

If anyone can tell me a way to add terminal entries to spawn vehicles from other mods without making separate plugins, please let me know and I'll be on it. Or just make it yourself, I don't mind.

Okay, but what makes this better than other mods that also add vehicles to the Mojave?
Simply put, nothing at all. This mod is pretty simple and just adds a nice in-game way to purchase and maintain your vehicles. I mainly made it for myself, as I find the other mods that add vehicles to the Mojave to be a little overbearing for my tastes. If you feel that way, this mod may be for you, too.

Standalone cars???
Try out the Bows mod. It's sweet.

Technical Info:
This is a super simple plugin. It was made in the GECK pretty fast with minimal scripting. It's basically just a terminal with a set of submenus and scripted buttons that spawn the selected vehicle at an XMarker nearby. The buttons for purchasing scrap metals and fuel just use additem to add them to the nearby container. Pretty much anybody could've made it.

Credits:
Xilandro and the Frontier team for making the framework and assets required for this mod to exist.

Not enough for you? Check out these more in-depth mods.
Wheels in the Wasteland by loopz1111 adds a fun way to purchase vehicles and fuel from ghoul gas station attendants.

Vehicles and Lootable Gasoline in the Mojave by MutantModder adds Frontier vehicles that can be stumbled upon naturally in the Mojave, adds lootable fuel cans to be scavenged, and comes with a config file making the Frontier vehicle's stats more consistent with their appearance.

HodRodin by ChadNobarkMods adds a Frontier hotrod into the game world that can be acquired, and fuel tanks around the Mojave that can exchange pre-War money for fuel.