Fallout New Vegas
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dhert

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djhert

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Bury corpses with a shovel! No ESP.

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Bury The Dead

A ScriptRunner that hooks into the "OnHitWith" Event to provide a simple method to bury corpses. No ESP, no menus, no fades! Supports the New Vegas and TTW Shovels, and can be expanded to any item via the "Shovel" KEYWORD.

How To Use
  • Don't be in Combat, and be in an Exterior Cell.
  • Equip a Shovel.
  • Find a Dead Body (How you find one is up to you).
  • Power-Attack the corpse with your Shovel to delete the corpse and replace it with a grave.
  • (Optional) Hold Shift (or L2) and Power-Attack the grave with your Shovel to flatten the grave (delete it).

The items that were located on the corpse are transferred to the newly created grave.  A configurable amount of Time will pass when you perform a burial, or flatten (delete) a grave.

You will (optionally) receive a bit of a positive Karma boost for performing a burial, and can (optionally, disabled by default because its OP) be given some Faction Reputation as well; as long as its not your enemy!

NOTES:
  • Item(s) that are dropped by an NPC on death (probably just their weapon) are NOT transferred to their grave, and are just deleted. Loot it first if you want it. You have been warned.
  • NO CHECKING is performed on the items carried by the NPC, or on the NPC themselves.  If an important NPC checks out as dead, you can bury them and they will be deleted. If an NPC has a quest item and you bury them without taking it, the Quest Item might be lost or broken. The actions to trigger a burial are pretty deliberate, so its treated as such.
  • If an object resolves to the generic "Grave" object, you can delete it. Be warned that you can delete some vanilla graves with this too.
  • This causes a new container to be stored in your save, so used a lot and it will cause longer load times, etc.  You can delete the graves at any time to help alleviate this.
  • The grave might float if placed on uneven terrain, or if there is something underneath the NPC.
  • Power-Attacking the grave can be a bit tricky. My suggestion, be in First Person and stand at one of the corners looking down towards the middle; power attack at your feet
  • Bury any object with the "Buryable" keyword.
  • New in 1.2.0 - Graves can now have a cross!  Crosses will be automatically placed when you have "Good" karma, or higher.  Check the configuration file for more info.
 
Available Configuration
Included Configuration is at: "Config\BuryTheDead.ini"
Spoiler:  
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bRequirePowerAttack - Default: 1
  • You must Power Attack a corpse to trigger either the burial or deletion. Set to 0 to just swing.

bBuryAll - Default: 0
  • By default, only NPCs can be buried; no creatures, animals, etc.  Set to 1 to enable burials for any corpse.

fTimePassMinutes - Default: 30
  • Time, in minutes, that will pass when performing a burial and deleting a grave. P.S. There is no "fade", time just "advances".  Set to 0 to disable.

bRequireShiftToDestroy- Default: 1
  • In order to delete the grave, you must also be holding Shift or L2.  Intended to be a safeguard for just deleting on swing.

bJustDelete - Default: 0
  • Just Delete the target and don't create a grave.  If enabled, is limited by the previous options, and will still gain the optional Karma and Faction Rep.

iKarmaGained - Default: 5
  • Amount of Positive Karma gained when performing a Burial. Set to 0 to disable.

iFactionRepGained - Default: 0
  • Amount of Faction Reputation gained with the NPC's Faction when performing a Burial, if applicable. If faction is an enemy, no reputation is gained. Disabled by default as this makes reputation gain trivial, but if you want it I wouldn't go higher than 1.

iGraveToUse - Default: 1
  • There are 3 available "grave" objects in the game, 2 of them have crosses. This option will use the graves with a cross under certain conditions.
    -1 - Only use the "mound"0 - Randomly pick one of the 31 - Always use Cross at "Good" karma2 - Always use Cross at "Very Good" karma3 - Always use a cross