Agreed. Its not the same as a big company doing it or someone using ai to sell a product. This is something that is a great resource to people who dont have money to pay voice actors and are just doing something as a hobby
For those of you insistent about BNW and this mod conflicting, it doesn't. In fact, if you read the description of BNW, and this mod, you'd know they don't conflict, and this is especially the case if you use the alternative BNW file in the main file's fomod.
Surprisingly seamless. It's been years since last I played this game, and I decided to put this in my modlist. I can't even tell which lines is vanilla and which one is mod, until I checked the soundfiles.
From what I can tell, Brave New World replace the voices of named npcs in the game with different voice actors for better vocal performances. This mod add more dialogue to roaming npcs, haven't tested it but based on what i'm seeing in xedit it doesn't seem like there would be any conflicts between BNW and this mod so it should be good to use.
Hi DuncanWasHere, just off the top of your head, I don't know if you do play with it but, would this mitigate the consistent "Our guys put the Monorail back to work" line the majority of NPCs under the NCR faction say who're added from The Living Desert?
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only britbongers say sod. this is AMERICA.
you use the mod. go check.
This mod add more dialogue to roaming npcs, haven't tested it but based on what i'm seeing in xedit it doesn't seem like there would be any conflicts between BNW and this mod so it should be good to use.
Reminds me of the awesome dialogue expansion mod series in Skyrim made by JaySerpa. :)