Fallout New Vegas

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Wombat

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Woooombat

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252 comments

  1. Woooombat
    Woooombat
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    This mod is obsolete and no longer being supported. Please use Enhanced Movement instead.
  2. LansTartare00
    LansTartare00
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    I understand that this mod is no longer being supported, but am looking for either a solution to the controller first person sprint bug or another mod which implements companion sprinting to keep up with the player. Please let me know if either are found.

    So far, enhanced movement + controller support NVSE seems like the best option.
  3. AniHVX
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    big sadge this no longer gets support. Enhanced Movement has some great built in features, but has some pretty rough bugs. especially when paired with animation replacers such as Dramatic Inertia which reintroduces the awful 1st person movement sliding. JSP has always been super solid and never caused any issues on my end compared to the latter.
    1. Woooombat
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      That's just one straight up lie. EM and Dramatic Inertia have been 100% compatible since day one. They do completely different things.

      Even Psychor had come to me recently because apparently a lot of people were bothering him about how the two mods are incompatible. Cut this crap out.

      If you're going to try to poke holes at the mods, at least bring up something real.
  4. sriniboss
    sriniboss
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    When sprinting in 3rd person when out of AP the character just glides, is there a way to like force stop the sprinting animation when out of AP? 
    1. SlimSlader
      SlimSlader
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      I second this. I just don't like that the sprint animations continue without AP to begin with
  5. Surfinite
    Surfinite
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    Great mod. Works perfectly on steam deck, even got toggle working after a lot of fiddling with the in game key binds and setting some steam controller inputs to keyboard keys.

    One thing I'm a bit confused about though is "Endurance AP Buff"
    "Determine the value by which AP drain is multiplied if player has 10 Endurance"

    The way the tooltip is written, a lower number should cause a less AP drain (when you have 10 Endurance), but the opposite is true. Setting it to 1 causes barely any AP drain, and 0 is super fast drain.
    1. Woooombat
      Woooombat
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      Well, that comes with the original JVS/JAM and is one that I've never used myself, so I have no idea.
    2. Woooombat
      Woooombat
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      Updated in 1.079.
    3. skellytune312
      skellytune312
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      How did you make the toggle sprint work in controller
  6. Nottakeme
    Nottakeme
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    For some reason this mod disabled footsteps after sprinting. Not sure why.
  7. swankykitty
    swankykitty
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    Love everything about this mod besides the sighing after sprinting for even a brief moment. Is there a way to disable the sighing sound effect?
    1. Woooombat
      Woooombat
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      It's in the MCM, under sounds or something like that.
  8. StellarHarbour
    StellarHarbour
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    Can you add ability to sprint to left/right too, not only straight?
  9. EggTheKing
    EggTheKing
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    This mod has been causing me a weird amount of crashes and I have 0 idea why.
  10. StandUpnoice
    StandUpnoice
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    is it possible to make the sprinting not cancel weapon's locomotion file ? 
    1. Woooombat
      Woooombat
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      I don't understand what you meant by that.
    2. StandUpnoice
      StandUpnoice
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      exiting hold sprinting cause the player's weapon locomotion file to not activate 
    3. kevynrivera14
      kevynrivera14
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      Im having the same issue do you know how to fix it?
    4. StandUpnoice
      StandUpnoice
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      I just switch to toggle lol 
    5. Velvet269
      Velvet269
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      in the Sprint mod menu, enable post-sprint fix, if you have Titan of the new west , don't install the JAM patch.
  11. ItsMeJesusHChrist
    ItsMeJesusHChrist
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    I have a minor request! 
    When GodMode is enabled, let me sprint no matter what!
    Thanks!