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Changelogs
Version 1.07
New feature: Make companions sprint with the player. Currently supports up to 10 companions
Added missing grenade sprint animations
3rd person sprint animations have been sped up slightly to make the pace closer to original JVS
Pistol sprinting no longer rely on blending for arm animations to have better compatibility with custom animations
Added sprint animations for Titans 2.1.10 melee animation pack
Version 1.061
Implemented an alt method of checking player sex to circumvent a potential glitch that prevents the female sprint animations from playing
Updated female sprint animations to be less girly and giddy
Fixed a scripting error that prevented sprinting if automove is on and weapon is drawn
(1st person) Fixed an issue where animation and footsteps wouldn't play if the sprinting is quickly stopped and then forward key is reheld
(1st person) Fixed a vanilla JVS issue where sprint jumping into shallow water would cause the jump animation to loop
(3rd person) Fixed issue with switching weapons while sprinting. It's no longer possible to switch weapon while sprinting as per original JVS (Note that it is still possible to bypass this by using custom keys in Stewie's Tweaks)
(3rd person) Added a check to prevent becoming stuck on a sped up normal run animation if sprint is initiated right after switching weapons
Version 1.05
Added female sprint animations
Added an option to toggle armor speed penalty
Fixed an issue with bad animation transition in 1st person while weapon is drawn
Fixed an issue where movement speed would become inconsistent if sprint is initiated while weapon is being equipped or unequipped
(Attempt) Fixed an issue where occasionally the player would become frozen in the run forward animation and then be slung forward after sprinting, when mod is used with Titans 2.0 and 360 Movement
Version 1.04
Smoothed out the transitions of 360 sprinting when the forward or backward key is released
Version 1.03
Fixed an issue where letting go of the sprint key while holding forward in 1st person would cause the normal forward animation to stop playing
Fixed an oversight that allowed directional sprinting when weapon is drawn while 360 movement mod is active
Version 1.02
Fixed an issue where 3rd person animations would not play when weapon is drawn while using 360 movement
Version 1.01
Added on an option for sprinting while swimming
Fixed an issue with power armor pauldrons disappearing when sprint jumping
If using Titans of The New West 2.0, be sure to update Titans to the latest version 2.1.05 and disable the JAM/JVS patches that come with it.
If using 360 Movement, load order doesn't matter.
Compatibility
Any first person animations intended for JAM/JVS are fully compatible.
Any third person animations intended for JAM/JVS are not compatible but won't cause any issues if loaded. They just wouldn't be played in game.
Mods that were incompatible with JAM/JVS are almost certainly incompatible with JSP.
Mods that had issues with JAM/JVS will almost certainly have the same issues with JSP.
Mod Settings
JSP adds several new options as well as changing a few existing ones, so be sure to check and make sure they're set correctly and most importantly to your liking. Turning on both 1st and 3rd person animation options is highly recommended. Next, it is highly recommended to set Force Holster under Gameplay Options to Disabled, as the option is rather archaic. It doesn't work in 1st person with sprint animations on and can cause some animation issues in 3rd person.
If using Titans of The New West 2.0, it is highly recommended to use the Titans sprint animations, by enabling both the 3rd person animation option in JSP and the sprint animation set in Titans. Doing so can prevent a glitch that causes the player to become stuck in the run animation while in power armor, if 360 Movement is also active.
Known Issues
According to numerous users, using the toggle option with a controller breaks the sprint and causes the player to move to slow motion. I don't work with controllers so I'm unable to provide support nor confirm the issue as of now.
Notes
Now that movement speed is synced across 1st and 3rd person perspectives, sprinting in 3rd person may feel a bit faster than before. This is normal because the 3rd person sprint animation has always been a beat slower than 1st person + the default 75% speed bonus.
Limited play testing with 360 Movement by me. One, I don't use the mod myself. Two, 360 mod consistently crashes on my system after several minutes, so there's not much I can do.