Fallout New Vegas

File information

Last updated

Original upload

Created by

goshko

Uploaded by

goshko

Virus scan

Safe to use

106 comments

  1. goshko
    goshko
    • premium
    • 68 kudos
    Locked
    Sticky
    If you want to be able to see lights from farther away, e.g. see the Vault 21 lights from The Strip entrance you can add the following line under [Display] in your falloutcustom.ini
    fLightLODRange=50000.0
  2. thepusher90
    thepusher90
    • premium
    • 0 kudos
    Weirdly...the sign at the salloon no longer emmits light onto the ground. It is now better colored lighting...but the emittance into the environment seems lower now.
    1. robertkorkor
      robertkorkor
      • supporter
      • 3 kudos
      It looks better now imho. I mean the light was so bright before that even during the day youi could see the light on the ground clearly
    2. BloodRebel269
      BloodRebel269
      • premium
      • 0 kudos
      Thank God I'm not the only one who has this issue, thought I was going crazy lol
  3. Devlman127
    Devlman127
    • member
    • 0 kudos
    Have you thought about making a patch for Tammer's Vlad and Roxxi's stores?
  4. ZhangYueZhi
    ZhangYueZhi
    • premium
    • 0 kudos
    What changed in the update for JIPless version?
  5. OleksAdm
    OleksAdm
    • supporter
    • 3 kudos


    A very nice and atmospheric mod, but unfortunately, when used together with The Great Mojave Interior Overhaul and Nova Arizona - A Legion Lands Expansion, it causes problems with lighting.
    Maybe there are some recommendations to solve this?
    Do I need to make a patch by reducing the brightness of these objects?
    1. goshko
      goshko
      • premium
      • 68 kudos
      for interiors, i'd advise for The N.V. Interiors Project and NV Interiors Remastered
      i'll check the arizona mod at some point and see what can be done
    2. OleksAdm
      OleksAdm
      • supporter
      • 3 kudos
      Thank you, as I see with the new updates this problem has been solved.
      Previously I was forced to remove nif for Mojave Express sign.
  6. shawnchi
    shawnchi
    • member
    • 0 kudos
    For some reason my game looks nothing like the screenshots. This is what it looks like for me. No glowing neon signs whatsoever. Everything is dark. Am I doing something wrong?
    1. goshko
      goshko
      • premium
      • 68 kudos
      I'd suggest to use desert natural weathers + neutral weathers and lightbright for the extra neon signs. also check Strip Cinematic Lighting Overhaul
    2. JonyTequila
      JonyTequila
      • supporter
      • 2 kudos
      what settings do you have on your DNW? My sky doesn't look that cool at night, it actually looks way more brighter than i like
    3. goshko
      goshko
      • premium
      • 68 kudos
      you can use neutral weathers on top. you can change night brightness in the ini
  7. robertkorkor
    robertkorkor
    • supporter
    • 3 kudos
    Does this mod add lights to the top restored neon light of the Tops (pun intended) from mod The Tops Casino - E3 Exterior Restored?
    Sorry I thought you're the author of the said mod as well my bad.
  8. Leadrainpbh20
    Leadrainpbh20
    • premium
    • 5 kudos
    there's a random blue light up at Goodsprings Graveyard.
  9. MISTERSMELLIES
    MISTERSMELLIES
    • member
    • 12 kudos
    This mod doesn't seem to work for me. I'm also usin general Lighting Overhaul but they recommend this mod to go with it so they should be compatible? Moving this one to come after GLO doesn't fix it either. My Primm lights look the same with this mod turned on or off.  Here is comparison of my game vs yours. Mine is one with character in it. I've tried with no GLO mod on as well just in case.


    1. goshko
      goshko
      • premium
      • 68 kudos
      Seems like it’s working. Otherwise the hotel sign in the back above the door won’t be lit. 
    2. MISTERSMELLIES
      MISTERSMELLIES
      • member
      • 12 kudos
      You mean the "lucky casino" wooden/metal sign? Maybe. It could be one of those situations where the mod becomes part of the save file so stuff looks the same with and without the .esp activated? I don't know if this mod works that way though. The mod author can say if that's the case maybe or someone else who has made mods for this game and gets how it works. EDIT: I see you are the mod author! Is that the case?

      Maybe the reason my game doesn't look like his is just down to not having the enhanced bloom and desert skies mods? 
    3. goshko
      goshko
      • premium
      • 68 kudos
      You can add NVR and DNW + neutral weathers to get closer to that look
    4. MISTERSMELLIES
      MISTERSMELLIES
      • member
      • 12 kudos
      Probably unsafe to change mid save from General Lighting Overhaul?
    5. goshko
      goshko
      • premium
      • 68 kudos
      Doubt it. It would say in the mod description. Check it out. 
    6. MISTERSMELLIES
      MISTERSMELLIES
      • member
      • 12 kudos
      Here it is with Desert Natural Weathers I think it's a big improvement! :) I can't see the New Vegas skyline when I face that way from this location like in your screenshot though. I've put this in falloutcustom.ini like your mod says to:

      [Display]
      fLightLODRange=50000.0



      Are you using other mods that extend view distance past the game's max limits?

    7. goshko
      goshko
      • premium
      • 68 kudos
      Strip light region fix
    8. MISTERSMELLIES
      MISTERSMELLIES
      • member
      • 12 kudos
      That worked ty :)
  10. asshole20222
    asshole20222
    • member
    • 0 kudos
    how do i get all the neon signs in my game lol like in the pics
    1. goshko
      goshko
      • premium
      • 68 kudos
  11. DoomspudRoflcopter
    DoomspudRoflcopter
    • premium
    • 3 kudos
    Is there a way to lower the light emittance for the LightBright patch? The default value makes it so I can't read any of the signs/the neon glow is overpowering. It's especially bad with the white glow. Like tbh it would be better if there wasn't *any* glow added to the white parts of the signs, but I'd settle for just being able to turn it down.
    1. goshko
      goshko
      • premium
      • 68 kudos
      You can reduce the emittance in the meshes using nifskope.