Fallout New Vegas
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GoArray

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12 comments

  1. Killerman11
    Killerman11
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    I'm sad to let dusty go as he breaks the followers from Fallout 3 (TTW).
  2. FuturaLass
    FuturaLass
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    fantastic and a must have! but i have to ask, will there be a puppy model in the future for the lil guy preadulthood, as opposed to (what i'm guessing looks like) a legion mongrel model shrunk down as a puppy standin?
    1. GoArray
      GoArray
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      Thanks!

      And spot on id! I was kind of going for a stray puppy look, idk. I'm not much of a modeler but can do some basic stuff, what were you thinking? 

      (And heads up, new minor update)
    2. FuturaLass
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      Oh lord I wish I had something more helpful than "use a puppy model" lol, I know Nexus is goofy about using outside assets within certain boundaries. I'd love to volunteer if I could, but I'm not much of a modeler, either. I was just curious as to whether you had designs on changing it, opportunity permitting, rather than try and implicate that you HAD to change or that I would be of much help. Hope that's not too obnoxious-entitled-mod-user of me, just idle curiosity.

      Either way, the missus and I are over the moon about the mod and the concept (mongrel model or not, he's a lil pup!) so you def made two weirdo lesbians real happy, and I'm grateful. Thanks again <3
    3. GoArray
      GoArray
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      A pleasure! And.. Update! So I went with the Husky Puppy mesh found here:

      https://www.nexusmods.com/newvegas/mods/40044

      But left the other puppy meshes in for anyone who wants to use a different puppy. 

      In geck you'd just change the wldDusty00 model to a different one. 

      In fnvedit instead:
      Open dusty.esp > goto creature > wldDusty00 > NIFZ Model then rename huskypuppy.nif to one of the other ~412kb nifs located in (Dusty)/meshes/creatures/puppy/ > save and done. 

      Also added heal health & limb dialogue and a finally the vest found here (toggleable). 

      Anywho, glad you're enjoying it!
    4. FuturaLass
      FuturaLass
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      absolutely incred, voted motm! <3 <3 <3
    5. FuturaLass
      FuturaLass
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      So, weird little problem. My other companions keep aggroing to Dusty seemingly out of the blue. I can't get but a couple steps in (just got the first whistle, Heel) and suddenly I've got my people opening fire on a puppy. Any ideas or workarounds? I don't think it's *potentially* my end but a quirk of the engine, but I still don't know how to fix it.

      also, am I mistaken or do the Dusty Tips do 88+ Points Melee? that seems a lil excessive
    6. GoArray
      GoArray
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      I'll check this out a bit later this week. Might have added a faction that's iffy (creature faction perhaps). 

      I set him to player level mult ×0.5 (iirc), but did a lot of my testing at lvl 40+ which.. maybe I just assumed he was buff because.. ha. I check it out and try to reign in damage a bit!
  3. NightmareGats
    NightmareGats
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    I love this mod, can you use this texture Mad Max retexture for Dogmeat  without actually needing the ttw part
    this mod is amazing!!!
    1. GoArray
      GoArray
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      Thanks! 

      Update: Created (on my phone! Not yet tested?) and added to "optional files" on the download page.

      Shout out to Xio for the textures @ https://www.nexusmods.com/fallout3/mods/1502?tab=description

      ----  

      Can't be done, sorry :(

      Kidding! totally can ofc but how about i walk you (and anybody interested in changing the texture(s) to whatever) through it instead?! (Similar process for 99.9% of mods out there)

      2 options, temporary or as a mod:

      -------

      First option, temporary. Will reset when you reinstall Dusty.

      In the folder (/Dusty/ mod directory) goto 
      "/textures/creatures/wld/" you'll find DustySkin00.dds - DustySkin04.dds (04 being the eldest / final 'Dusty'l

      In the mod you posted you'll find (mod)
      "/textures/creatures/maxdog/" dog.dds

      Copy dog.dds into "../wld/" and rename it to DustySkin04.dds (you may need to delete the original first) and you should be set!

      Done! Load up your game and the new texture sould be there!

      ---- Alternatively--- Creat a mod!----

      Somewhere on your harddrive (doesn't matter where, in "/downloads/" perhaps?) create the folder "NightmareGatsDogSkin", inside of that a folded named "textures" inside of that a folder names "creatures", and inside of that a folder named "wld".

      Eg: /Downloads/NightmareGatsDogSkin/Textures/CrEatUres/wld/ 
      (fnv don't care about caps lol)

      Copy dog.dds from maxdog into that new /wld/ folder.

      Rename dog.dds to DustySkin04.dds.  

      Zip it all up! Basically, go back out of /NightmareGatsDogSkin/ , right click it and zip!

      You've created your first (legit! texture replacer) mod "NightmareGatsDogSkin"! Open your mod manager, select NightmareGatsDogSkin.zip > install! 

      So long as this is after my mod (or whatever other mod you might be retexturing) in the load order it will overwrite the og textures.

      ------- 

      (Let me know if this is too much, I don't have much power for my laptop, winter, yay, but I'll get it done if you don't / can't / w.e. If you *do*! Throw it up on the nexus and i'll link to your mod instead!)
  4. Yamatohime
    Yamatohime
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    Looks nice. Can we drag this one to DLCs?
    1. GoArray
      GoArray
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      Just did a quick test to confirm.

      Forced to dismiss my other companions but was able to bring him to both Big MT and Lonesome Road no problem. 

      He's about 2 to 1 vs. Roxie (note! Heel2 "call off" didn't work in this case! Sorry Roxie :/)

      Tunnelers were throwing him around like a toy, Sorry Dusty!