Fallout New Vegas

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StealthDick

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StealthDick

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230 comments

  1. StealthDick
    StealthDick
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    Sticky
    If you're having an issue with something, please post it in the bugs tab. It exists for a reason.
  2. AtticusBannon
    AtticusBannon
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    FOMM gives me a warning.  This file has extension .esp, but it's file header marks it as .esm.

    Is this a problem?  It's the first time I've encountered something like this and am not sure of why it would be setup this way and if it would cause problems if changed.

    1. StealthDick
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      nah ur good.

      Reason that the extension isn't .esm is because it would have required me to import/lip-sync all the voices again and I did not want to do that.
    2. AtticusBannon
      AtticusBannon
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      Alright that's good to know.   I'm looking forward to checking this out, I think this will fit in my setup perfectly.

      Thanks for sharing your talents with the rest of us, I appreciate the reply.

      God bless.
  3. Almalexia66
    Almalexia66
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    Some weapons with rubber bullets would be cool for those who don't like melee
  4. ypl95
    ypl95
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    todays subject: slavery
  5. RamonXick
    RamonXick
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    I found a fix, for people who got CTD at Aerotech Tent just load SD_Capture.esp with FNVEditQuickAutoClean.exe and the CTD will be gone, also I would recommend to QuickClean SD_Capture TTW Additions.esp as well
  6. ObsidianSilverFox
    ObsidianSilverFox
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    I collared a couple powder gangers and it won't allow me to send them anywhere. It just says "Where to send?" and it doesn't have any options. I've joined the Manhunters and everything.
  7. Twinki
    Twinki
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    With this mod enabled I'm getting an item disappear animation whenever I pick up items on the ground, it appears to be conflicting with B42 Loot

    Does this mod do anything of the sort?
    1. StealthDick
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      No
  8. Wallettheif
    Wallettheif
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    can I capture caesar and sell him to the manhunters?
    1. StealthDick
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      No, only because I felt like that would have opened a can of worms lore-wise. I would have felt obligated to add special dialogue to Gunnar and passing dialogue to all the other NPCs. Mechanics-wise, when the NPC reaches the slavers (Manhunters/Legion/Paradise Falls) it marks them as dead and despawns them, so there would have been a mix of "Wow the NCR really caught Caesar" and "Hey with Caesar dead - blah blah blah". I probably could have made it easy and just had dialogue where Gunnar says that the NCR executed him, but I just took the easy route and added him to the non-capturable list.
  9. Andyman90
    Andyman90
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    Is it possible to get back vanilla conversion dialogue when using mesmetron on people in TTW?
    1. StealthDick
      StealthDick
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      with this mod installed, no
  10. Healz4Life
    Healz4Life
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    Ooh!.. additional mechanics πŸ’šβ€ΏπŸ’š


    Some extra ideas:
    Capturing prisoners for the NCR after taking over the NCRCF would be sweet.
    Better yet, make the Powder Gangers more interesting by capturing the NCR for them. President Kimball being sent to a prison that the NCR couldn't keep secure would be perfect. And even better yet yet, this could be worked make the Powder Gangers more of use to the Legion.

    It'd make for interesting options if you could either drag/escort them yourself or send a companion to deal with it.
    This could be useful as someone in their faction could have a chance to free them from their collar, or maybe you just don't have a collar. Chanced ambushes are always welcome.
  11. Dillylynx
    Dillylynx
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    Anyone know if this mod integrates TTW Reputations or not?
    1. DrySpongeYT
      DrySpongeYT
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      Lat reply, but I thnk so? Most slaves I send using tranq rounds still give me reputation gain.