Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.2
Updated the one of the mod authors name, Aurum10000, in readme.txt.
Version 1.0.1
Replaced spaces with underscores in file name for compatibility with some of mod managers, such as Nexus Mod Manager. Thanks ModOverboss for the info.
Features ======== - Removes all the weapon's "Kill Impulse" so ragdolls behave more subtly when killed. - Supports every single weapon in your mod-setup, including the ones from DLC/user-made mods. - Works out of the box. No configuration/editing by users is needed. - Since it's a JIP Script Runner script, there is no esp/esm.
What exactly this mod does ====================== This mod is a single JIP Script Runner script that runs only once at the game start (so it shouldn't affect the performance). The script will set every single weapon (including melee/unarmed weapons and creatures/robots' built-in weapons) in your game's "Kill Impulse" parameter to 0. If you don't like what you get, you can just remove this mod at any point of play-through. Since the changes this mod will make will be not save-baked, simply removing this mod reverts back to the default "Kill Impulse" values.