The setting is the most ridiculous thing I've ever seen in a mod. It's just the Mojave, but Elijah's poorly-thought-out, insane plan has somehow worked, everyone is out for blood regardless of logic, the Courier himself is a hostile marked man for some inexplicable reason, and Joshua Graham is a mutated, giant spore carrier. Oh, and killing anyone at all, including the hostile *cannibals*, makes you go insane.
it's a dumb mod with a dumb setting and dumb mechanics.
The courier being hostile is pretty much directly explained by the NCR sending assassins after him for pretty much the entire plotline, after holing up and being attacked for 10 years he has no reason to think someone friendly is after him. Elijah's plan doesn't really succeed beyond the cloud, considering he wanted to actually wipe it clean (failed) and establish holograms (failed) and save pre-war tech (failed.) In fact his plan in DUST doesn't resemble his DM ending slide at all, in DUST he's forced to distribute the cloud by giving it to ex-Legion tribals because the courier doesn't work with him. Zion Tribals being unwilling to burn Joshua's corpse leading to a plague event is actually clever theming, in my opinion, and is still using already extant events and plotlines. Actually going insane requires an excess of unprompted kills because insanity gain on kill is significantly lessened when the people attack you.
Like, the mod is grim and goes out of its way to be a Bad End, but nothing in it is inherently sillier than the main game. I think the real implausibility is that the events all happen together, but that's because the mod is intended to serve as a general bad end.
And to that end, the lore and text are actually pretty engaging, the writing is engaging, the usage of the worldspace is novel and compatibility/stability issues are minimal when it has its bug fixes because its load orders are built around it. I wouldn't recommend it to everyone but I think it's unfair to suggest it doesn't have strengths or that it shouldn't be tried
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One important result of this mod is Goodspring Cave's bloody spring. It's the sole source of pure water in this region in Dust. Puft! This gone~
In fact, leaving quests all kaput aside, Dust is a good mod for action players to play FNV. This hardcore survival action RPG will bash your head in.
The setting is the most ridiculous thing I've ever seen in a mod. It's just the Mojave, but Elijah's poorly-thought-out, insane plan has somehow worked, everyone is out for blood regardless of logic, the Courier himself is a hostile marked man for some inexplicable reason, and Joshua Graham is a mutated, giant spore carrier. Oh, and killing anyone at all, including the hostile *cannibals*, makes you go insane.
it's a dumb mod with a dumb setting and dumb mechanics.
It needs to be rebuild from the ground up quite frankly.
Like, the mod is grim and goes out of its way to be a Bad End, but nothing in it is inherently sillier than the main game. I think the real implausibility is that the events all happen together, but that's because the mod is intended to serve as a general bad end.
And to that end, the lore and text are actually pretty engaging, the writing is engaging, the usage of the worldspace is novel and compatibility/stability issues are minimal when it has its bug fixes because its load orders are built around it. I wouldn't recommend it to everyone but I think it's unfair to suggest it doesn't have strengths or that it shouldn't be tried