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Clo7er

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  1. Clo7er
    Clo7er
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    New Optional File is out, adding Tactical Tablet support for those using the Universal Pip-Boy Customization Mod.

    Big thanks to hungfanky for providing the files for Universal Pip-Boy Customization compatibility. 
  2. VinnyOcean24
    VinnyOcean24
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    Great mod works nicely. seems to have an issue with WMX it doesnt want to recognize most added mods 
  3. ssgtbarnes
    ssgtbarnes
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    The mod works, but the textures are missing, the tablet looks like TV static. I installed everything like you said, checked in-game if it works and it does but the textures are missing, after that I reinstalled this mod but it didn't help. Also vortex didn't say anything was interfering with this mod. I hope you can help me because this is the best pip-boy replacement in my opinion.
  4. sisihc
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    i downloaded both required files and when i hold my tablet it works fine but i am missing my hands,please help.
    1. Clo7er
      Clo7er
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      Check the settings of YAPR, there's an option there to reenable your hands
  5. BattyMare419
    BattyMare419
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    I don't wanna nitpick but this is what I got from using the optional file to fix screen size.

    https://imgur.com/a/buEpmPT

    While it does fix the button prompts on screen problem, other interfaces got messed up, badly.
    And yes, I do have VUI+ as base requirement to run the other mod, Forno Vault Girl Interface.
  6. BoussIRL
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    I believe I've followed all the steps listed in the description, but I still just see the normal pip boy 2500, any tips on what I could be doing wrong?
    1. Clo7er
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      That's weird... there's no Pip-Boy 2500 included with any of the mods I listed included mine
    2. BoussIRL
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      For the handheld fixes mod (couldn't find one by Hit (or on their page), as the description suggested) the main file says it's only for the pip boy 2500, which I figured would be the pip boy in question this mod is replacing. I have both YAPR and the fixes mods installed, then this one on top, but with the pip boy 2500 mod turned off, my pip boy is invisible.
    3. BoussIRL
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      Is it a hard requirement that I start a new game/save in order for it to work?
    4. BoussIRL
      BoussIRL
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      Small edit, I did learn the handheld fixes edit is by both Hit and carxt, my bad
    5. BoussIRL
      BoussIRL
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      My load order for it is the pip 2500, then YAPR, then Handheld Fixes, then the tactical replacer. Is this correct? I apologize if this is a lot, I just really like your mod and wanna use it *cries*
    6. Clo7er
      Clo7er
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      You don't need pipboy 2500 for the files to work. simply my mod and the required dependencies
    7. BoussIRL
      BoussIRL
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      Okay, I uninstalled PB 2500. In load order, I've got YAPR, Handheld Fixes, the INI from Handheld Fixes meant to override YAPR, and the tactical tablet. My issue now is that when attempting to use it, the hand is there, but the tactical tablet is not, and there's a white box on the left side of the screen. I've got a screenshot of it if I can figure out how to upload it here lol
    8. BoussIRL
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      https://twitter.com/Boussirl/status/1700399646651068909/photo/1
      My apologies for the janky nature of this, I'm gonna get some sleep in a bit lol
    9. BoussIRL
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      Small update, got rid of the white box, so now the only issue is that the tactical tablet is invisible :(

      Also getting rid of the modded glove I was wearing didn't help (at least thought I'd try). Again, sorry for the trouble
    10. Clo7er
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      Ah that bug. That's caused because the 2500 uses a different item code altogether. It doesn't use the original item code of the pipboy. When you install the 2500 it actually removes the original pipboy and replaces it with a new pipboy altogether. 

      To confirm this, you can try testing out a new save game and see if my mod works. If it works, then that means you can simply go back to your old save and input the item code of the original pipboy to give it to your character.
    11. BoussIRL
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      After trying it on a new save game, it's still invisible. Is there anything else I could try? Apologies for the inconvenience
    12. Clo7er
      Clo7er
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      Strange, can I see your modlist?
    13. BoussIRL
      BoussIRL
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      Apologies if the list is too long
      https://twitter.com/Boussirl/status/1701400920532160615
      https://twitter.com/Boussirl/status/1701401010755830228
      https://twitter.com/Boussirl/status/1701401049544675701/photo/1
    14. Clo7er
      Clo7er
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      That's odd... I don't see any plugins that may potentially cause a glitch with mine, this might seem like a long stretch but try to run a new game with only my tablet mod and its dependencies, and YAPR and its dependencies enabled. That should narrow the issue down.
    15. BoussIRL
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      I turned off as many mods as I was able to. Sadly, it didn't work. Even with just the required dependencies installed/turned on, it's still the case that the hand is there, but the tablet is invisible. I'm not sure there's anything else we can try, I'm sorry :(
    16. iFanatical
      iFanatical
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      I know this is months old at this point, but I thought I might be able to shed a little light.

      Opening the ESP in xedit shows that this replacer IS using the 2500 as a replacement for the pimpboy:


      The easiest way to fix this is to just copy the record line for line from the pipboy over to the pimpboy:
      

      This should fix it. It's a manual process, but super easy if you've ever opened xedit. I am assuming that the author of the mod utilized the 2500 ESP as a base and either forgot to delete the pimpboy entry, or didn't update it.
    17. BetterCallSaul2011
      BetterCallSaul2011
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      I opened, can you help me with this thing?
    18. AintSeeNun
      AintSeeNun
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      Hey dont know if you figured out the mod yet i installed the mods as instructed in the description, ran into the same issues with it not popping up what i did when i realized i didnt have it was add it to my inventory using an item browser then i equipped it using console commands it works just fine
    19. 3DSlav
      3DSlav
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      I as well have the same issue when I enable fixes for the tablet arm is invisible or tablet isn't there at all this is new game too everything is in order doesn't make any sense what's conflicting with.
  7. XxS0ftyS41ntxX
    XxS0ftyS41ntxX
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    having an issue with textures not working, any ideas how to fix it
  8. Adeith1993
    Adeith1993
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    Hey. How do you go about moving your pipboy to your hand? im trying to edit a mod of mine to fix some clipping and moving it to the hand would fix clipping but i dont know how to do that or where to start.
    1. Clo7er
      Clo7er
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      I move the model in Nifskope. But you can also do this in Blender, albeit a bit tedious.
    2. Adeith1993
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      i just want to clarify i want to get rid of the arm coming up animation to fix clipping and i showed an example in this post so you can see what i mean.
      so moving the model in nifskope changes the animation so it comes up from ur hand instead of the arm?

      this mod is the mod im using for the pipboy it has open perms. it only opens in power armor. so the outside pipboy is untoched. however i got clipping as you see here.

      the mod im working on heres a couple of screenies. here 1 and here 2.

      what if i just wanted to remove the arm animation and have the pipboy just open it would work in my case.
    3. Clo7er
      Clo7er
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      I'm not entirely sure about the inner workings of animations. But if memory serves me right you can disable the arm from showing up in the Yet Another Pipboy Remover INI file.

      Also, I do think Hit released an animation replacer for that mod you're using. It makes it compatible for Handheld Pipboys.
    4. Adeith1993
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      hmm dang would you possibly know where i could find someone to help with that?

      the Yet Another Pipboy Remover INI file wont work as it touches on the pipboy outside the power armor frame.

      also the HIT animation only makes the UI instantly pop up

      it also just makes it compatible for using handhelds but if using the vanilla pipboy alongside this the arm still raises.

      specifically for the no pipboy in powerarmor i had to add the power armor frame to be considered power armor to get the holo panel to work but the arm still raises as a normal pipboy.

      i also tried this mod but it doesnt work how i need it to

      also i appreciate you taking the time for the responses
    5. Clo7er
      Clo7er
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      You could look to the comments section of that mod, but afaik all the issues presented with the old one was fixed with Hit's animations for it
  9. Meatballis1
    Meatballis1
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    Would completing Mick's mission How Little We Know mess anything up? He hands out the Pipboy 3 billion if done correctly.
    1. Clo7er
      Clo7er
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      Yep, since hitman's mods replaces the standard pipboy animation, changing the pipboy would use still use the handheld animations and break the pipboy.
    2. Meatballis1
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      Crap... ehhh fine by me. Thanks
  10. robinsondiaz
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    Your Pipboy mod seems good to me, but a slightly larger screen would be possible. Maybe like the one with the pipboy 2500. Sorry for my bad English
    1. Clo7er
      Clo7er
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      hmmm, maybe I'll make a second version with a larger screen if its requested a lot
    2. hungfanky
      hungfanky
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      Use this mod to change view size. FOV Slider (https://www.nexusmods.com/newvegas/mods/55085)
    3. C0nzo
      C0nzo
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      A bigger screen option would be great, the ratio of screen to the rest of it does seem a bit low. Also side note, if you use VUI+ it has settings which you can use to adjust the dimensions of the pip boy screen, with a little tinkering you should be able to get it to fit to this without any cutoffs. Settings are found in menus\prefabs\vui+\settings.xml.
    4. BattyMare419
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      Actually I think a simpler solution is to have a sort of FOV slider like the 2000. Adjust how close the PDA is and that should be solved. I like the screen as it is.
  11. FreedmF1ghter77
    FreedmF1ghter77
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    This would be a good no pip boy in power armor alternative as the other mod is very buggy. 
    1. BattyMare419
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      Agreed. I've been using the Pip-Boy 2500 for a while and it annoys me that clothing models clip and obstruct your view when you use the Pip. This one version doesn't have that bug fortunately.