Fallout New Vegas

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Verskon

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Verskon

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  1. RosyStripes
    RosyStripes
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    Very good additions! The vanilla stats being shared across multiple outfits was always a bummer. Now there's a reason to choose one coutift over the other than simply its looks.
    A few things though...

    The Wasteland Wanderer and Brahmin-Skin Outfit still have their shared vanilla stats. Any ideas on what new stats to give them?

    The sleepwear is also woefully outclassed when other apparel provide better DT and stats. Maybe double its charisma boost?

    Will you also add stats to the prostitue outfits?

    Lastly, I think it'd be a good idea to combine these mods into one esp.
    1. Verskon
      Verskon
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      The Wasteland Wanderer and Brahmin-Skin Outfit actually have altered stats from vanilla, vanilla gives the Wasteland Wanderer 2 DT and 6 VAL, while Brahmin-Skin actually had 0 DT and 6 VAL. Both have been changed to give 1 DT and 12 VAL, along with keeping their normal +1 END and AGL.

      I've actually already made personal edits to Sleepwears and Prostitute Outfits some time ago for my own playthrough, but they're unreleased since I never could quite get the stats right for either sets. I went with the theme of Sleepwear mainly giving CHA bonus, while Prostitute giving Barter bonus, but I never could settle on the final product for either.

      Another problem was also the identities of certain clothing, while a regular prostitute outfit had the stats I wanted, the other two, Chained and Exposed, I just couldn't quite nail down what either are supposed to give. In the end I made them to be the same upgraded version of the regular prostitute outfit, but to be honest I wanted both to have their own separate identities, but I couldn't figure out how.

      It also doesnt help that Sleepwear and Prostitute are just 2 sets with only 6 outfits in total changed. It made it a little awkward to release a mod with so little content, but if there's a demand for it, I might give it a shot.
    2. RosyStripes
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      Oh, I did not look at the DT and its value. My mistake.
      I did, however, make a small edit of my own where I took the skill bonuses granted by Agility and Endurance and distributed them to the outfits. Wasteland Wanderer Outfit received a +2 to unarmed and guns, whereas Brahmin-Skin Outfit received a +2 to survival and sneak.

      As for the sleepwear, yeah... I can't think of anything else but a +2 to Charisma. Maybe agility +1, but... eh... I don't know. It should still be useful, but not so powerful it renders apparel with comparable stats obsolete.

      Now, the prostitute outfits... They are never in the inventories of traders, not found in storage spaces, and are (sans an exception or two) exclusively worn by Gomorrah "employees", which makes them hard to obtain without engaging in a deliberate act of murder or some clever reverse-pickpocketing. Their stats might either be not of importance due to their relative scarcity and difficulty of procurement, or provide something very unique for the player willing to go the extra distance.
      If we go by the latter...

      Zero DT, +1 Charisma , -1 Agility due to the outfit neither being comfortable to wear and easy to move in, but also the awareness that the outfit is disadvantageous in combat grants the wearer a heightened sense of focus in the form of +2 AP regeneration.
      I'm sure you know this already, but the Rebound chem's effect can be applied to apparel!

      Each of the three variants then has some unique bonus to go with them: one boosts a combat skill, the second a non-combat skill, and the third a small increase to total AP.

      If you ever decide to officially add or change the stats to the sleepwear and postitute outfits, I'd think they would fit well in the mod that altered the pre-war outfits.
    3. Verskon
      Verskon
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      Great news! After watching the Fallout tv show my interest in this series has been reignited and with it I was inspired with how to approach both Sleepwear and Prostitute outfits.

      I didn't include them as part of the Pre-War sets since I figured it'd be better to separate the more risque clothings from the general ones.

      In any case, I didn't gave them much of any combat potential as I saw them primarily as non-combat clothing.

      They're however very much dependant on the Charisma of the wearer and what Perks they've invested into, depending on those factors these clothings can have varrying degress of effectiveness.

      Hope they're not too disappointing but, you can check them here.
  2. Sinisterkiller1987
    Sinisterkiller1987
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    very nice mod honestly given I'm a collector of stuff in games including clothing this is definitely something I'm enjoying.