Fallout New Vegas

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Huerta

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Huerta

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About this mod

Compilation of smaller mods, patches and ports I made.

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This is a bunch of smaller mods I made and want to share, but don't feel like making a full modpage for each. So instead of letting them rot be used in my load order I'll share them here.


Current list of mods is:

01 - Stimpaks from Expired for sawyerbatty
  • Adds the recipe: 3 Expired Stims + 2 Empty Syringe = 2 Homemade Stims [Requires sawyerbatty]

02 - No Karma requirement for Followers TTW
  • Gives you the Speech Bobblehead perk if you don't have it. In TTW this allows you to hire followers without Karma check. It doesn't remove the item from the world. The perk should be added after 5 seconds of loading the mod, with no notification [Requires TTW]

03 - Remove Faction Armor Paint TTW
  • Adds recipes to transform Faction Armor and Helmets into regular ones. So far includes Talon, BoS, and Outcasts. You need Turpentine to do so. Recipes will be hidden if you don't have the armor in your inventory [Requires TTW]

04 - Multiple Ways to Attain Power Armor Training TTW
  • Port from FO3. Adds 3 (or more?) new ways of obtaining Power Armor Training. This is a merged version with all the addons. Changes/fixes from TTW have been included. Original mod (not needed) [Requires TTW]

05 - Rude Awakening TTW

06 - Lootable Grills TTW
  • Lets you loot grills. You may find food or scrap in them. TTW makes most grills into cooking stations (but not all) so if you prefer them to be containers load this plugin after TTW (lower in the load order). If TTW overrides this plugin, only a few of them will be containers [Requires TTW]

06 b - Lootable Grills NV only


07 - Canterbury Common Guards
  • Port from FO3. Adds a bunch of guards in wooden towers to CC to deal with those annoying random spawns that slay the population eventually. Balanced but not lore friendly. Original mod (not needed) [Requires TTW]

08 - AWOP FO3 Beastlords nerf
  • Weakens the Beastlords that come with A World of Pain and roam the CW. Reduces their health and level, changes most of their weapons to weaker ones and rebalance their armor to mimic TTW stats. It does not remove the spawns [Requires TTW AWOP FO3]

09 - Armor Gloves Adder
  • Adds gloves to 10 armors that didn't have them, mostly combat and recon armors. Compatible with everything, changes are scripted on main menu. Will not overwrite gloves added by other mods.

10 - Reduced savebloat for TTW A World of Pain for Fallout 3
  • This patch uses JIP Unknown 23 method to make the game not save item location data in AWOP interiors, reducing save size and loading times by a small bit [Requires TTW AWOP FO3]

11 - Reduced savebloat for TTW Another Interior Mod

12 - Fawkes Perk Changed
  • Changes TTW Fawkes perk from heavy weapon buffs to 25% radiation resistance and damage increase depending on player rads, up to 50% at 500 rads [Requires TTW]

The list will (probably) be updated with new stuff (sometime).

Requirements may not be fully accurate for every mod. I try to mention at least the most important ones but I'm just a person and can't go around checking every function of every script all the time. I will not list required New Vegas DLC.

Please comment any issue you find with the mods (try to make sure it is indeed that mod causing the issue).

Check other mods by me



S.P.E.C.I.A.L Thanks to

ElminsterAU and xEdit team
RoyBatterian
Gryphono
Alexander_Q
ripple