Fallout New Vegas

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Uploaded by

kabyidon

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About this mod

Adds a customizable MP5 ported from Fallout 4 by x01x010. Now integrated and distributed in to the wasteland, with modified version of kNVSE sets from Anirvana and Johnson.

Requirements
Permissions and credits
Changelogs

You will see this weapon on NPCs that spawn with 9mm SMGs.

Features
  • Greatly reduced file size and weapon count for more streamlined integration. The MP5 can be modded with a sight, stock, and silencer, while the MP5SD can be modded with a sight and stock.
  • Integrates and distributes the MP5 and MP5SD in to the wasteland, with two unique variants derived from various unused meshes.
    Spoiler:  
    Show
    Papa Khan and Andy Scabb now have unique MP5 variants instead of their original 9mm SMGs.
    Completely done using script to avoid conflicts. 
  • Comes with kNVSE first and third person animations, modified from existing sets from Anirvana and Johnson. Johnson's animations have been reposed and the bolt moves during attackloop.
  • Fixes FP "weapon flashing" bug after pip boy takeout by adding a new handgrip idle in first person.
  • Comes with new Pip-boy Icon from ZR9Z.
  • Adjust every mesh with SNIFF so that there is no clipping in first person with the hand/gun mesh.
  • B42 Descriptions if you have the mod installed. 


Special Thanks
This mod would not be possible without the following mods and their creators. They aren't required for this mod to run, but please endorse and download all the mods linked below.