Fallout New Vegas
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rockbiter68 - hitman47101 - visualcore

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annyday

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21 comments

  1. annyday
    annyday
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    Sticky
    Rockomotion's jump animations are not properly blended for Hit's and Frozen's locomotions so the blends that use them are janky. I recommend using my latest blend, Frozen Blended Locomotion, which does not use Rockomotion's jump anims, or just use Blended Locomotion or Rockomotion.

    Also, Frozen's ADS animations tend to stick while moving sideways and then stopping for some reason. 
    I honestly think you should just use Blended Locomotion, I do.
    Edit 1: I'm having the same issue with locomotion mods in general.
    Edit 2: I figured it out, for some reason, without Anniversary Anim Pack, the ADS for locomotion mods stick in place if you stop moving while aiming.
  2. Orimesh
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    when i wear power armor, first person running animation is somehow slower than in third person
  3. AKATacoTurtle
    AKATacoTurtle
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    I noticed that this is incompatible with b42 Optics as when you move left or right it ruins the alignment 
    1. goddamnarshia
      goddamnarshia
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      Yup , only hit's locomotion seems to not have this issue as blended was also broken
    2. annyday
      annyday
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      That's a problem with frozen's ads anims, I don't know how to fix it. I recommended using blended locomotion.

      Scratch that, I'm having the same problem with pretty much all locomotions, so Idk what's happening, I think locomotions may have an incompatibility with a random mod.

      I figured it out, for some reason, without the Anniversary Anim Pack mod, the ADS for locomotion mods stick in place if you stop moving while ads walking.
  4. Orimesh
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    head bob seems to be working  1/4 times when walking/running forward  ( works all the time when side-stepping and walking backwards tough ) - any tips to fix this ?
  5. curepsycho254
    curepsycho254
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    [deleted]
  6. Metrocop1234
    Metrocop1234
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    compat with totnw?
  7. AKATacoTurtle
    AKATacoTurtle
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    Something I noticed which isn't really a bug just a incompatibility issue is the animations stop of you use any JAM or JVS after you are done sprinting unless you stop and then start walking again
  8. thebrazilian
    thebrazilian
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    I'm kind of confused. Which file should I download to have what is described on the mod description?
    1. annyday
      annyday
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      The Frozen hit one
  9. promitroy
    promitroy
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    This works fine with ISControl Enabler?
    1. annyday
      annyday
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      Yeah
    2. promitroy
      promitroy
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      Thanks. So same as the comment just below I noticed the stiff sneak animation in game as well and saw your answer to it. I overwrote this mod with Frozen locomotion mod and it seems to have solved the issue. Is that the right way to do it? Also would Anniversary animation pack play nicely with this one? Pardon if it's too bothersome, really new to NV animations. 
    3. annyday
      annyday
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      So long as you copied the sneak anims into the correct folder, then you should be good. And Anniversary animation pack should work without any problems.
  10. BlackOtter123
    BlackOtter123
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    Really great blend! One issue, entering sneak while walking is very snappy :( Works fine when standing still though.
    1. annyday
      annyday
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      Those are just the default anims from Blended Locomotion. If you want you can copy the sneak anims from Frozen Locomotion into one of my folders.
  11. HansJung
    HansJung
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    First off, thanks for the mod!

    Is it possible to make a version without the ADS animation ?
    1. annyday
      annyday
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      I can, but I'll need to wait until the 29th before I can upload any mods.
    2. annyday
      annyday
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      Upload a version with toned down ADS anims.