Fallout New Vegas

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Xilandro Axeuora

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Xilandro

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606 comments

  1. Xilandro
    Xilandro
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    Update 1.12b

    • Critical. Completely removed the code that was causing wrong arrow starting point.
    • B42 Inject compatibility now built in. You do not need Inject+Bows patch anymore, you can safely uninstall it

    • Alternative fix for Enhanced Camera idiocy

    _____
  2. Xilandro
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    Infamous "arrow hits the ground" bug is back, apparently I didn't fix it properly. Conditions for it to happen are quite specific (when game loads and bow is out/ready, unequip and equip it back fast). Will fix as soon as I can. Until then, don't spam bow hotkey while the game barely had a chance to load around you ;)
  3. Razorfloss
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    so I have a werid bug. I can get a bow but when i craft arrows they dont show up in my inventory

    Edit: I figured it out wasn't installed correctly 
  4. princeofblackice
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    I am going to get into item modeling soon, if I made a compound bow model would you consider adding it?
  5. nofapneo
    nofapneo
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    Thank you for this masterpiece mod but there is one problem, by the way I am playing the mod with a mod that gives vipers bows and poisoned arrows, which is great, but I see too many arrows in the merchants' stock, which I think should either be disabled completely or the number and variety should be reduced. After all, bow and arrow are the choice of someone who wants to be self-sufficient.We need at least such a preset
  6. CrispyBarOfSoap
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    For some reason when I pick up the stuck arrows that I shot they don't get added back into my inventory. Essentially I can retrieve arrows but I don't get them back. 
    Okay so I just went into the game and shot an arrow and retrieved it and saw it adds only the shaft into my inventory as in it removed the tip so I don't get a usable arrow back. Is that as intended?
    1. Xilandro
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      Yes, that's intended.
  7. tylerweston28
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    For some reason going into vats I end up shooting myself in the back of the head and dying while using a bow, can anyone help on this?
  8. Bergmanmalton
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    is there a scope and if so, how do i get it?
  9. Decanurax
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    Hey, minor issue but still very annoying. When I use this mod with Hitman's Locomotion it simply doesn't work. No movement at all from the bow or arrow and it feels extremely out of place amid everything else. Not sure how to fix/ if it can be fixed but now you know. 

    Also, sprinting. Using Enhanced Movement as well and the bow model gets stuck to the left arm, causing the sprint animation to look extremely goofy. I think that's an inherent issue with the way the first person animation is though, because a number of other mod added weapons also do this. Either way, great work on everything you do. Cheers!
    1. wefalltomorrow
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      Following, as I have the afermentioned mods as well.
    2. Starwing012
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      Not using Enhanced Movement but I am using Just Sprint Plus from the Just Assorted Mods list and having the same problem of the bow being stuck in my character's left hand while running.

      Thanks in advance for taking the time to read this, and for the beautiful mod.
    3. SirBroadcast
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      @Starwing012 Enhanced Movement is made by the same guy (Woooombat) that made JSP its a complete rework and adds some more stuff to it. The author recommends upgrading and calls JSP obsolete.
  10. StardrownValley
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    Hi guys, I use Psychor's Dramatic Inertia together with this mod. Vortex asked me to give Dramatic Inertia priority over B42 Bows, but I gave this mod needs higher priority, since it is stated that any mods overwriting 1gt locomotion is incompatible. Am I correct for doing that?
    Spoiler:  
    Show
     

    EDIT: Letting B42 Bows take priority works, no issues so far.
  11. Squibster99
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    maybe a version with arrows that will pierce T-72 tanks :-) all youe efforts on these mods are appreciated
  12. hunteradkinson
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    Are the equip/unequip animations supposed to be so fast?