Pretty challenging as I start with only 1 in each Stat and xp scaled to 33%. Only thing I personnally changed: I rebalanced the karma modifiers. Except that, its perfect for me. :)
I found out it this mod that makes Amata disappear after you recruit her as a follower with the mod. That lets you make her a companion thanks for the mod though but i want Amata as a companion more.
Meanwhile, just so i understand better. It's common to find bandits with more than 100 hp and some advanced weapons in the market at the begginning of the game?
Just discovered the problem. JSawyer Ultimate Edition disturbing the health change, I don't know why. I had installed it because I wanted to use Repair Tools mod
All enemy types spawn at all levels. 1 in 10 raiders will always be max level. The first few levels are brutal, but once you are geared up it is a lot easier.
i do apreciate this. feels much better than vanilla ttw. of course i dont understand everything. why the swichted location of bobbleheads? makes no sense for me but its the creators choice i guess. why does PW doesnt raise carry limit above 200? the player is getting punished for leveling strength thiy way.
i cannot recruit clover. mr. jones takes my mone but nothing happens. can anyone confirm? oh and july farkas still sells an endless supply of magazines.
I only moved the Bobbleheads that you need to rob someone's house to get. Its too hard to roleplay getting them. No idea why you can't recruit Clover, I don't change that. I will fix the endless magazine supply.
Hi, love the mod so far. Only issue I have found when testing is I haven't seen a single deathclaw in DC. I have seen literally every other creature at both level 2 and level 50? Any idea what could be causing the issue? Thanks :)
I don't know if it's a problem or not, but when i took the retention trait, the magazines just not appear at all. Is that supposed to happen? Or is it a bug? I really don't know. If someone can answer me that i would be really glad.
A change to one of the leveled creature lists (0605876f; EncSuperMutantMeleeCentaurDC) added entries for west coast Super Mutants, which causes them to spawn in DC. The Evolved Centaur entries are fine.
I already made the change on my own end, but thought I should let you know about it.
In terms of balance or gameplay, it isn't an issue.
In terms of the lore, it puts Super Mutants that should only appear in the Mojave (the ones with significantly darker green skin) in the Capital Wasteland next to Vault 87 Super Mutants (the ones with a yellow-green tint to them), so the difference is very noticeable.
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Pretty challenging as I start with only 1 in each Stat and xp scaled to 33%. Only thing I personnally changed: I rebalanced the karma modifiers. Except that, its perfect for me. :)
But, i don't know why, my health stays at 50 even though i have 5 endurance. Should it be 75, right?
Meanwhile, just so i understand better. It's common to find bandits with more than 100 hp and some advanced weapons in the market at the begginning of the game?
why does PW doesnt raise carry limit above 200? the player is getting punished for leveling strength thiy way.
i cannot recruit clover. mr. jones takes my mone but nothing happens. can anyone confirm?
oh and july farkas still sells an endless supply of magazines.
anyway thx for rebirth. its really an upgrade!
I don't know if it's a problem or not, but when i took the retention trait, the magazines just not appear at all. Is that supposed to happen? Or is it a bug? I really don't know. If someone can answer me that i would be really glad.
EDIT: I found out that Seagrave Holmes has them
A change to one of the leveled creature lists (0605876f; EncSuperMutantMeleeCentaurDC) added entries for west coast Super Mutants, which causes them to spawn in DC. The Evolved Centaur entries are fine.
I already made the change on my own end, but thought I should let you know about it.
In terms of the lore, it puts Super Mutants that should only appear in the Mojave (the ones with significantly darker green skin) in the Capital Wasteland next to Vault 87 Super Mutants (the ones with a yellow-green tint to them), so the difference is very noticeable.