Fallout New Vegas
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agd25

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128 comments

  1. Sammaelle
    Sammaelle
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    I really like this mod, thx :)

    Pretty challenging as I start with only 1 in each Stat and xp scaled to 33%. Only thing I personnally changed: I rebalanced the karma modifiers. Except that, its perfect for me. :)
  2. bandit5
    bandit5
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    I found out it this mod that makes Amata disappear after you recruit her as a follower with the mod. That lets you make her a companion thanks for the mod though but i want Amata as a companion more.
  3. Gigabitbob
    Gigabitbob
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    can you make unlimited traits an optional thing? unlimited traits seems kinda op/min-max-y
    1. agd25
      agd25
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      Just only pick 2/3
  4. bandit5
    bandit5
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    so the robot butler is gone from megaton house with this mod right.
    1. agd25
      agd25
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      Yes, it doesn't fit with the tone of FO3. And it gave free purified water.
  5. Remotaku
    Remotaku
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    Great mod, i'm loving it!

    But, i don't know why, my health stays at 50 even though i have 5 endurance. Should it be 75, right?
    1. agd25
      agd25
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      It should, another mod is overwriting Rebirth.
    2. Remotaku
      Remotaku
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      Thanks! I'll try to discover which one is.

      Meanwhile, just so i understand better. It's common to find bandits with more than 100 hp and some advanced weapons in the market at the begginning of the game?
    3. Remotaku
      Remotaku
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      Just discovered the problem.  JSawyer Ultimate Edition disturbing the health change, I don't know why. I had installed it because I wanted to use Repair Tools mod
    4. agd25
      agd25
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      All enemy types spawn at all levels. 1 in 10 raiders will always be max level. The first few levels are brutal, but once you are geared up it is a lot easier.
  6. 12435
    12435
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    i do apreciate this. feels much better than vanilla ttw. of course i dont understand everything. why the swichted location of bobbleheads? makes no sense for me but its the creators choice i guess.
    why does PW doesnt raise carry limit above 200? the player is getting punished for leveling strength thiy way.


    i cannot recruit clover. mr. jones takes my mone but nothing happens. can anyone confirm?
    oh and july farkas still sells an endless supply of magazines.

    anyway thx for rebirth. its really an upgrade!
    1. agd25
      agd25
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      I only moved the Bobbleheads that you need to rob someone's house to get. Its too hard to roleplay getting them. No idea why you can't recruit Clover, I don't change that. I will fix the endless magazine supply.
  7. MountAndBladePlayer
    MountAndBladePlayer
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    " far two powerful "  lmao illiterate
    1. eseveRReverse
      eseveRReverse
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      Oh no you guys, people misspell better call the fuzz
  8. barks98
    barks98
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    Hi, love the mod so far. Only issue I have found when testing is I haven't seen a single deathclaw in DC. I have seen literally every other creature at both level 2 and level 50? Any idea what could be causing the issue? Thanks :)
    1. agd25
      agd25
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      They should be about a 1% random encounter.
  9. Reggie1998
    Reggie1998
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    Hi! 

    I don't know if it's a problem or not, but when i took the retention trait, the magazines just not appear at all. Is that supposed to happen? Or is it a bug? I really don't know. If someone can answer me that i would be really glad.

    EDIT: I found out that Seagrave Holmes has them
    1. agd25
      agd25
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      There aren't many magazines in the Capital, only Vegas.
  10. TendiesForLunch
    TendiesForLunch
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    Liking the mod so far, but one minor issue.

    A change to one of the leveled creature lists (0605876f; EncSuperMutantMeleeCentaurDC) added entries for west coast Super Mutants, which causes them to spawn in DC.  The Evolved Centaur entries are fine.

    I already made the change on my own end, but thought I should let you know about it.
    1. agd25
      agd25
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      Is there a major difference between the two? Is it noticeable in game?
    2. TendiesForLunch
      TendiesForLunch
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      In terms of balance or gameplay, it isn't an issue.

      In terms of the lore, it puts Super Mutants that should only appear in the Mojave (the ones with significantly darker green skin) in the Capital Wasteland next to Vault 87 Super Mutants (the ones with a yellow-green tint to them), so the difference is very noticeable.