Fallout New Vegas

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ZedraxStereo

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ZedraxStereo

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  1. ZedraxStereo
    ZedraxStereo
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    🛠️ For people who are having problems with the animations, follow the following steps 🛠️

    1. Install lStewieAl's Tweaks and Engine Fixes
    2. Open the StewieAl INI file with a text editor (the location is "nvse\plugins\nvse_stewie_tweaks.ini")
    3. Find the following text:

    ; print which anims are currently active into the console, type TDT to see them with console closed
    bAnimDebugging = 0

    4. Change the value of bAnimDebugging to 0. So it would look like this:

    ; print which anims are currently active into the console, type TDT to see them with console closed
    bAnimDebugging = 1

    This allows you to activate the command console which animations are being carried out at that moment, here is an example where you can see
    above the path of the file that is being used at the time of the trigger:


    Also, if you write TDT in the console you will be able to see it without having to enter the console and see it in real time, no pausing at the
    exact moment to see what animation is carried out.



    5. Now with that information I need you to write to me what the second line says.
    For example in the screenshot: "AnimGroupOverride\Hit_357MagnumRevolver\_1stperson\1hpAimIS.kf"
  2. ZedraxStereo
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    🪖 What armor am I wearing in the screenshots? 🪖

    For the screenshots of the 5.0 version I'm wearing the sheriff armor from the mod Remnant 2 Gunslinger with some modifications of mine.
    The hat is from Gunslinger outfit
    And the poncho is a mod of a CoD port (private mod) with a texture change that I made. The outfit is called Noonslayer

  3. racarti
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    For whatever reason i can't seem to get the one handed 3rd person anims to trigger, but first person works perfectly fine. Any idea why this could be?
    1. ZedraxStereo
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      You probably didn't install the 3rd person option. Reinstall the mod and try it
  4. juicccythiccc1
    juicccythiccc1
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    is it compat with new guns anim pack from rockbiter & hitman ? new vegas animation overhaul - guns
    1. ZedraxStereo
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      Yep
      Download the new version and choose the corresponding patches
  5. Attestedspore33
    Attestedspore33
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    Do you think a patch could be made for Colt SAA 357 and Ruger Blackhawk 44?
    1. ZedraxStereo
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  6. TrueSkummy
    TrueSkummy
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    Imagine showcasing a mod with an outfit you don't wanna publish or share, mod author is a bit of a dick.
    1. ZedraxStereo
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      I'm kind of against that, but they must have their reasons.
    2. Swinepits12
      Swinepits12
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      Hi could you say what reasons? It looks really cool and I would love to use it I get that you don't wanna publish it but I guess I'm wondering why it looks really cool!
    3. ZedraxStereo
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      It's not mine, you should ask the person who made the port
    4. eric9248
      eric9248
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      Then.... who made the port?
    5. ZedraxStereo
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  7. c0wboy1GA
    c0wboy1GA
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    Not really related to the mod itself, but I am the one who added a beard on vaultboy face on the mod picture :)
    I like this mode btw 
    1. ZedraxStereo
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      You gave it the touch it needed
      Thanks c0wboy1GA!
  8. blueapophis22
    blueapophis22
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    the mod doesn't work for me. ive went through the installation multiple times and i have the cowboy perk but it doesnt work. please help me with this issue because this mod looks really cool but i cant use it
    1. ZedraxStereo
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      Thanks blueapophis22!
      Well, first tell me what animations you chose and within them what options, if it is to be in combat or not, if it is independent of combat or if it is pressed with a key.
      Did you also configure the INI files inside the config folder to see if your character has the stats or options you chose?
    2. blueapophis22
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      Thanks for the Response,
      I fixed the issue by changing the INI files to Zero  The issue is that i had the cowboy perk but it didn't work when i had it. I chose every animation except for shotgun spinning. Nice work on the mod, its awesome :)
  9. Subzer096Jeff
    Subzer096Jeff
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    Hello pal, for me one of my favorite mods! But I have two questions,
    1- it's possible to desactivate or be on ly optional the extra animation that are not fanning and one handed the revolver? I have a problem in first person with the animation with Iron Sights options in "On", when I shot shakes to much the camera, and guns that don't suppose to be single action like Ranger Sequioa and Magnum .44 do that "Next Bullet animation", I read the tutorial that you have Sticky but idk it that can resolve my problem.

    2- It's possible to one handed the Modded guns? I have the Manifest Decimation and Types II Colt Revolvers patches and yes they can fanning, but can't be one handed, it's any option to be one handed and how? 

    Thanks for this great mod!
    Pd. Acabo de descubrir que eres hispano hablante también, así que si quieres podemos hablar en español :D
    1. ZedraxStereo
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      No entendi un carajo jajaja
      Menos mal que hables español
      Dimelo en español mejor xq asi la verdad estoy perdido
    2. Subzer096Jeff
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      Que bueno "Mi ingles no ser muy bueno"
      1-Es posible desactivar las animaciones extra como la de Hitman y Anniversary Pack y usar las animaciones vanila de apuntado? Tengo un problema en que cuando disparo con el Iron Sight activado la camara de sacude mucho, pero si lo desactivo se resulve, pero pues no puedo usar el Iron Sight activado.

      2-Tengo los mods de Manifest Decimation y Types II Colt Revolvers, e instalé los respectivos parches del mod y sí puedo hacer el "fanning" al momento de disparar, pero no puedo apuntar con una solo mano como con las armas vanila sino que usa las dos manos al apuntar y usar el VATS, hay alguna forma de hacer que estas se apunten con una mano?
    3. ZedraxStereo
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      1. Si hablas de las animaciones en primera persona de fanning no hay ninguna animacion de apuntado que estan incluidas. Debe ser otro mod que tenga ese problema.
      Te recomiendo ver el post ese de arriba que deje fijo donde muestra que animaciones estas usando asi puedes identificar de donde proviene tu problema.
      2. Por el momento no estan implementados pero si pienso actualizarlos ya que faltan muchos arreglos y agregados que tiene el nuevo parche. Asi que por ahora es lo que hay.
      Me encantaria tener todo de 10 porque soy muy hinchapelotamente detallista y perfeccionista pero el tiempo que tengo no me deja hacer mucho.
  10. Sackroad
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    Hello. Great mod for a cowboy playthrough. I was wondering though. Would it be possible for this mod here Fallout TV - The Ghoul's Handcannon the patch treatment? It's a pretty well-made recreation of the gun, but it's animations are a bit.. well it could use some love.
    1. ZedraxStereo
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      Yes, no problem.
      But no man, Outlander made some great animations. As an extra, he already gave me his permission to use his animations.
    2. Sackroad
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      Don't get me wrong, the fanning animation is great. It's the reload animation. It's using the sawed off double barrel animation. Still makes the sound of the courier cocking the hammers even.
  11. deb4table
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    Would you mind making a patch for this wonderful shotgun? 
    1. ZedraxStereo
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      I don't know why but I have memories of doing it.
      Yes, no problem
    2. deb4table
      deb4table
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      deja vu??
    3. ZedraxStereo
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      I already remembered: I wanted to make a patch for that mod and I never did haha
    4. deb4table
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      While you are at it, can you make one for this also? 
    5. ZedraxStereo
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      That mod is also in the works.
      Keep in mind that I will do it depending on the time I have.
      I work 6 days a week and there are mods that I do in my own work but I am limited there too.
    6. deb4table
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      Alright, take your time.
  12. TheRegvlator
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    Would you make a patch for the Widow Shotgun? Would really appreciate it and it's a very popular mod!
    1. ZedraxStereo
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      Yes, no problem.
      Just keep in mind that it may take time to complete.