🛠️ For people who are having problems with the animations, follow the following steps 🛠️
1. Install lStewieAl's Tweaks and Engine Fixes 2. Open the StewieAl INI file with a text editor (the location is "nvse\plugins\nvse_stewie_tweaks.ini") 3. Find the following text:
; print which anims are currently active into the console, type TDT to see them with console closed bAnimDebugging = 0 4. Change the value of bAnimDebugging to 0. So it would look like this:
; print which anims are currently active into the console, type TDT to see them with console closed bAnimDebugging = 1 This allows you to activate the command console which animations are being carried out at that moment, here is an example where you can see above the path of the file that is being used at the time of the trigger:
Also, if you write TDT in the console you will be able to see it without having to enter the console and see it in real time, no pausing at the exact moment to see what animation is carried out.
5. Now with that information I need you to write to me what the second line says. For example in the screenshot: "AnimGroupOverride\Hit_357MagnumRevolver\_1stperson\1hpAimIS.kf"
For the screenshots of the 5.0 version I'm wearing the sheriff armor from the mod Remnant 2 Gunslinger with some modifications of mine. The hat is from Gunslinger outfit And the poncho is a mod of a CoD port (private mod) with a texture change that I made. The outfit is called Noonslayer
Hi could you say what reasons? It looks really cool and I would love to use it I get that you don't wanna publish it but I guess I'm wondering why it looks really cool!
the mod doesn't work for me. ive went through the installation multiple times and i have the cowboy perk but it doesnt work. please help me with this issue because this mod looks really cool but i cant use it
Thanks blueapophis22! Well, first tell me what animations you chose and within them what options, if it is to be in combat or not, if it is independent of combat or if it is pressed with a key. Did you also configure the INI files inside the config folder to see if your character has the stats or options you chose?
Thanks for the Response, I fixed the issue by changing the INI files to Zero The issue is that i had the cowboy perk but it didn't work when i had it. I chose every animation except for shotgun spinning. Nice work on the mod, its awesome :)
Hello pal, for me one of my favorite mods! But I have two questions, 1- it's possible to desactivate or be on ly optional the extra animation that are not fanning and one handed the revolver? I have a problem in first person with the animation with Iron Sights options in "On", when I shot shakes to much the camera, and guns that don't suppose to be single action like Ranger Sequioa and Magnum .44 do that "Next Bullet animation", I read the tutorial that you have Sticky but idk it that can resolve my problem.
2- It's possible to one handed the Modded guns? I have the Manifest Decimation and Types II Colt Revolvers patches and yes they can fanning, but can't be one handed, it's any option to be one handed and how?
Thanks for this great mod! Pd. Acabo de descubrir que eres hispano hablante también, así que si quieres podemos hablar en español :D
Que bueno "Mi ingles no ser muy bueno" 1-Es posible desactivar las animaciones extra como la de Hitman y Anniversary Pack y usar las animaciones vanila de apuntado? Tengo un problema en que cuando disparo con el Iron Sight activado la camara de sacude mucho, pero si lo desactivo se resulve, pero pues no puedo usar el Iron Sight activado.
2-Tengo los mods de Manifest Decimation y Types II Colt Revolvers, e instalé los respectivos parches del mod y sí puedo hacer el "fanning" al momento de disparar, pero no puedo apuntar con una solo mano como con las armas vanila sino que usa las dos manos al apuntar y usar el VATS, hay alguna forma de hacer que estas se apunten con una mano?
1. Si hablas de las animaciones en primera persona de fanning no hay ninguna animacion de apuntado que estan incluidas. Debe ser otro mod que tenga ese problema. Te recomiendo ver el post ese de arriba que deje fijo donde muestra que animaciones estas usando asi puedes identificar de donde proviene tu problema. 2. Por el momento no estan implementados pero si pienso actualizarlos ya que faltan muchos arreglos y agregados que tiene el nuevo parche. Asi que por ahora es lo que hay. Me encantaria tener todo de 10 porque soy muy hinchapelotamente detallista y perfeccionista pero el tiempo que tengo no me deja hacer mucho.
Hello. Great mod for a cowboy playthrough. I was wondering though. Would it be possible for this mod here Fallout TV - The Ghoul's Handcannon the patch treatment? It's a pretty well-made recreation of the gun, but it's animations are a bit.. well it could use some love.
Don't get me wrong, the fanning animation is great. It's the reload animation. It's using the sawed off double barrel animation. Still makes the sound of the courier cocking the hammers even.
That mod is also in the works. Keep in mind that I will do it depending on the time I have. I work 6 days a week and there are mods that I do in my own work but I am limited there too.
481 comments
1. Install lStewieAl's Tweaks and Engine Fixes
2. Open the StewieAl INI file with a text editor (the location is "nvse\plugins\nvse_stewie_tweaks.ini")
3. Find the following text:
; print which anims are currently active into the console, type TDT to see them with console closed
bAnimDebugging = 0
4. Change the value of bAnimDebugging to 0. So it would look like this:
; print which anims are currently active into the console, type TDT to see them with console closed
bAnimDebugging = 1
This allows you to activate the command console which animations are being carried out at that moment, here is an example where you can see
above the path of the file that is being used at the time of the trigger:
Also, if you write TDT in the console you will be able to see it without having to enter the console and see it in real time, no pausing at the
exact moment to see what animation is carried out.
5. Now with that information I need you to write to me what the second line says.
For example in the screenshot: "AnimGroupOverride\Hit_357MagnumRevolver\_1stperson\1hpAimIS.kf"
For the screenshots of the 5.0 version I'm wearing the sheriff armor from the mod Remnant 2 Gunslinger with some modifications of mine.
The hat is from Gunslinger outfit
And the poncho is a mod of a CoD port (private mod) with a texture change that I made. The outfit is called Noonslayer
Download the new version and choose the corresponding patches
I like this mode btw
Thanks c0wboy1GA!
Well, first tell me what animations you chose and within them what options, if it is to be in combat or not, if it is independent of combat or if it is pressed with a key.
Did you also configure the INI files inside the config folder to see if your character has the stats or options you chose?
I fixed the issue by changing the INI files to Zero The issue is that i had the cowboy perk but it didn't work when i had it. I chose every animation except for shotgun spinning. Nice work on the mod, its awesome :)
1- it's possible to desactivate or be on ly optional the extra animation that are not fanning and one handed the revolver? I have a problem in first person with the animation with Iron Sights options in "On", when I shot shakes to much the camera, and guns that don't suppose to be single action like Ranger Sequioa and Magnum .44 do that "Next Bullet animation", I read the tutorial that you have Sticky but idk it that can resolve my problem.
2- It's possible to one handed the Modded guns? I have the Manifest Decimation and Types II Colt Revolvers patches and yes they can fanning, but can't be one handed, it's any option to be one handed and how?
Thanks for this great mod!
Pd. Acabo de descubrir que eres hispano hablante también, así que si quieres podemos hablar en español :D
Menos mal que hables español
Dimelo en español mejor xq asi la verdad estoy perdido
1-Es posible desactivar las animaciones extra como la de Hitman y Anniversary Pack y usar las animaciones vanila de apuntado? Tengo un problema en que cuando disparo con el Iron Sight activado la camara de sacude mucho, pero si lo desactivo se resulve, pero pues no puedo usar el Iron Sight activado.
2-Tengo los mods de Manifest Decimation y Types II Colt Revolvers, e instalé los respectivos parches del mod y sí puedo hacer el "fanning" al momento de disparar, pero no puedo apuntar con una solo mano como con las armas vanila sino que usa las dos manos al apuntar y usar el VATS, hay alguna forma de hacer que estas se apunten con una mano?
Te recomiendo ver el post ese de arriba que deje fijo donde muestra que animaciones estas usando asi puedes identificar de donde proviene tu problema.
2. Por el momento no estan implementados pero si pienso actualizarlos ya que faltan muchos arreglos y agregados que tiene el nuevo parche. Asi que por ahora es lo que hay.
Me encantaria tener todo de 10 porque soy muy hinchapelotamente detallista y perfeccionista pero el tiempo que tengo no me deja hacer mucho.
But no man, Outlander made some great animations. As an extra, he already gave me his permission to use his animations.
Yes, no problem
Keep in mind that I will do it depending on the time I have.
I work 6 days a week and there are mods that I do in my own work but I am limited there too.
Just keep in mind that it may take time to complete.