Fallout New Vegas

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cbgreely

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cbgreely

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8 comments

  1. SpyroManiac
    SpyroManiac
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    Is it necessary to use your IMPACT patch if I use IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)? From it's mod page:

    I have also included scripted checks for weapons using Companion Ammo and non-playable robot ammo, in order to give them the correct Shell Casings and Data Sets. This will work for Vanilla, all DLC, and TTW, without requiring them.

    This will relieve the need to patch IMPACT, to make it compatible with any mod that adds weapons or edits weapon data. The mod no longer edits any weapon data at all, which is why an entire replacement plugin is provided. It is identical, save for the added scripts and removed weapon records.

    You should no longer need patches for IMPACT, and should no longer need to use your current patches.

    Unless I'm misunderstood, which I very well could be, it sounds like your patch for the original IMPACT would be unnecessary with IMPACT - Compatibility Edition. Just thought I'd ask. Really appreciate the mod and patches!
  2. offspring1mc
    offspring1mc
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    Hey man great mod I just noticed a few things. The first is the new reno typewriter does not fall under grunt. In fact all of the damage boosting or fire rate enhancing perks don't seem to be affecting the weapons. Its possible it is a YUP issue or installing mid game problem. Finally the G86R PDW fire animation is not working right stutters a lot with the hitman animation and the hit season 2 animation for the anti material rifle does not seems to work. Sorry to complain just noticed it. On a request note could you make a patch for FO4 Anti Material mod? Thanks hope this helps. https://www.nexusmods.com/newvegas/mods/67077
  3. StalkerOnnnnnnnnnn
    StalkerOnnnnnnnnnn
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    I couldn't get the Obliterator to work hitman animations, is anyone having similar issues ? 
    1. cbgreely
      cbgreely
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      Ah yes, I excluded the Obliterator on purpose, as without the scope the animations don't work correctly. I don't really know why, but it is what it is.
  4. Agunk26
    Agunk26
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    B42 Description patch doesn't work because the 0.ini file isn't in its own folder, can be fixed simply by creating a folder named UniquesExpanded inside Config->B42 Description
    1. cbgreely
      cbgreely
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      Thanks nice catch! Fixed. The one I had in MO2 had the correct path but I must have copied it over wrong or something.
  5. giahy123
    giahy123
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    How does one know that the patches are loaded after the main mod? It doesn't seem to show up as plugins on the MO2 plugin list
    1. cbgreely
      cbgreely
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      Only some of the patches have .esp files associated with them. However, the load order also applies to the mod itself (the item in the left column of MO2).