also, are these options in Stewie Tweaks compatible bDisarmRequiresSkill (add random chance mines will not disarm or explode instantly based on the weapon's skill requirements)
bContactMines (instantly detonate mines when they are stood on)
It could certainly be argued either way, but the idea is that knowledge of the proper use and care of firearms doesn't really tell you much about a physics-based trap mechanism beyond the fact that the trigger needs to be pulled somehow.
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Will it be compatible with most mods out of the box?
also, are these options in Stewie Tweaks compatible
bDisarmRequiresSkill
(add random chance mines will not disarm or explode instantly based on the weapon's skill requirements)
bContactMines
(instantly detonate mines when they are stood on)
in Robot Repair Center south of Canterbury Commons