Fallout New Vegas
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LowbeeBob

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LowbeeBob

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About this mod

I love the performance of bullet in game insurgency,so I made a small mod to simulate it: add (not a replacement of any sound) 12 new impact(snap) sound of bullet

Requirements
Permissions and credits
Changelogs
The Redux Version is out :Bullet Snap Redux - ESPLess


What is the ‘new impact sound of bullet’?realistic?

In fact I don’t know,I am not a military enthusiast, maybe it is 'snap'? and no any bullet ‘snap’ near me ever in real life.I
saw it will make a ‘snap’ sound when I near where the bullet impact in the game, insurgency.It just something in game.


What will cause bullet ‘snap’ in game with this mod?
For normal version,It depends on material type of object hit by bullet.It won’t be ‘snap’ if bullet hit object such as cloth,water,fresh or glass.
For regardless version ,it will 'snap' when every bullet impact around player.But if player is hard to die,the 'snap' sound may be play frequently when plenty of bullets hit player(player is fresh material) at the same time

       You will hear the ‘snap’ only the bullet impact close to you(more in video).The video shows a normal version
For the Optional file, I made a suppressing fire(I don’t know how to express the meaning exactly in English) version as esp with Alch02 image space modifier in Simple Drug Visuals mod made by catakysm,look like duzzle,will apply to player in a short time (2.5s) when ‘Snap’ near.
       I’m not doing well in designing vision,thanks to catakysm,you do help me a lot.

install
use mod manager to install this mod(recommend MO2) and don't forget esp

Compatibility
It all the script work and does’t edit any vanilla records,so it should not have any problem with other mods
        But it base on projectileID,so it won’t work with any new projectiles added by other mods without patch and any mod edits
ID of vanilla projectiles.
        I made two versions,vanilla and ballistX(a great mod made by Ravuth).If you use the ballistX,copy the txt file(gr_bulletSnapBallist.txt)
in the folder and paste it to NVSE/Plugins/Scripts/   (thanks to JIP Script Runner)
       TTW maybe later(I’m not sure,I don’t have a TTW in my game,so maybe no later any more)


 You could also check my new mod
Kill feedback

How to make 'snap' work with other mod adds new projectiles?
1.    find out projectile EditorID(recommend xEdit)
2.    write in NVSE/Plugins/Scripts/gr_bulletSnap.txt(you could use another name but don’t forget ‘gr_’ ahead, JIP ScriptRunner
format,gr_*.txt,hope I don’t make a mistake on this statement)
3.    ‘AddFormToFormList WhoWillSnap XXX’
a)     AddFormToFormList is a script function,WhoWillSnap is a formlist I created for projectile,don't change it
b)     XXX is your projectile EditorID,you can custom on your own
4.    It just works
Shotgun and 5MM projectile won’t ‘snap’ by default.The ‘Snap’ sound will play as 3D in where projectiles impact near player,I consider the fire rate of minigun is so fast and shotgun shot 9 projectile at once in vanilla game will make the sound stuck,so I don’t write them in txt file.

Credit
        Obsidian for New vegas
catakysm allow me to use image space modifier data
        And all the modders who makes new vegas viva and give me enlightenments in scripting


Anyone can do anything to this mod without my permission but do not profit
any bug report and suggestion are welcomed