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Ashens2014

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Ashens2014

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171 comments

  1. lfc3212
    lfc3212
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    is this still needed after hNVSE?
  2. TheBooher
    TheBooher
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    • 6 kudos
    will there ever be an option for GIR with a single master plugin and config files to enable/disable each GIR mod?
  3. pixzelbeast
    pixzelbeast
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    I experience crash when get around X2, and other area i forgot when playing on OWB. I haven't got any issue before until i get to OWB. I'm using TTW. Removing the mod solve the issue for me. I don't know why it happened
  4. DevvEloper
    DevvEloper
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    While it is stated this mod is "not compatible" with Strip Regions Light Fix, since some mods I have require to have it (like one of the versions of Better Strip View or its subsequent patch for Lucky 38 Lighs Redone - Full Version) I've made myself a patch, which is loaded last in load order, and makes both mods work at the same time.

    Do I get permission to upload it as a patch for this mod?
    Also, I've made further changes so that patch works with DNW, maybe I could upload that version too. Forwards DNW changes so they are applied to every cell, but retaining region addons.
    1. TEMMIS
      TEMMIS
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      I am very interested in this patch.
    2. Ashens2014
      Ashens2014
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      hey mate love to hear about your progress, what resources of mine are you using that require permissions - if the users are required to download GIR in order to utlize the patch then its only a nice complement and increase accesiablity . also is your patch not load order specific, or have you just attempted to isolate these mods stated for compatability in their current versions? 
    3. dezcaughtit55
      dezcaughtit55
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      I have been looking for a patch like this for the longest time!!! 
    4. DevvEloper
      DevvEloper
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      Hey mate, no assets are being used, its just a patch. Wasn't sure about permissions. 
      As of now, the patch without DNW just takes every cell affected by both GIR and SLRF and combine the regions on them. The DNW patch does the same but mantaining weather changes from that mod (which are not much of them, since those are applied to worldspaces not cells, but there are some like Freeside).
      In both scenarios (DNW or non-DNW) the patch gotta be loaded after anything editing cells in any manner, or preferably, at the very bottom of load order.
      Other weather mods would probably require their own patches. Maybe tomorrow I'll make the upload.

      EDIT: Just noticed that some mods like Jacobstown Pond Fix would require a patch too
    5. NukaLuLu
      NukaLuLu
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      +1 for a patch. Would love to see the Plane and UFO again 
    6. MrJakeD420
      MrJakeD420
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      +2 on the patch
    7. shooptube
      shooptube
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      +3 On a patch, tried patching it awhile ago but still had some issues.
    8. DevvEloper
      DevvEloper
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      • 19 kudos
      As stated in the other comment, the patch has been released
  5. DevvEloper
    DevvEloper
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    • 19 kudos
    The  GIR + SLRF patch is released. It uses both as masters and *should* be working properly.
  6. gamerguyef
    gamerguyef
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    Is this mod compatible with the latest version of Nova Arizona. I checked both of these mods and there are a lot of conflicts like this.

    1. gamerguyef
      gamerguyef
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      Nvm, you can just use this guide. I would recommend to put this in the description as a recommendation.
    2. Ashens2014
      Ashens2014
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      This mod specifically exists to give people ease of use to a certain selection of mods without having to follow conflict fixing tutorials. 
  7. SoyElPatron
    SoyElPatron
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    Hello! Will I need to generate lods with xlodgen when installing this mod and any of the animated mods or is it plug and play? Thank you!
    1. Ashens2014
      Ashens2014
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      all plug and play!
  8. kitwitissues
    kitwitissues
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    regarding the checker, is the big green cube supposed to disappear when you get closer to it? 
    1. Ashens2014
      Ashens2014
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      nope that would be an incompatibility - likely to do with a mod involving black mountain
    2. kitwitissues
      kitwitissues
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      thankyou for replying. I'll have to fire up FNVEdit
    3. Ashens2014
      Ashens2014
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      important thing to consider, although you might already - that it is a bit unimmersive but the content you get at the expense of my stuff disappearing in a couple cells might be worthwhile just letting them win unless you can workout patches into it. - aslong as you understand that them disappearing doesnt really do much, its bascially like if a tree just kept poppin in and out. its annoying but it doesnt break the game.
  9. Jayombie
    Jayombie
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    • 28 kudos
    Missing Masters ??

    NovaArizona.esm ...
    1. Ashens2014
      Ashens2014
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      you downloaded the patch - the main mod has not been updated - just the patch
    2. Jayombie
      Jayombie
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      • 28 kudos
      Oh daft me, yeahh I merged it into the main mod..

      God dam...

      I shall reverse the procedure doctor, and GIR shall live once more.
  10. hideaki411
    hideaki411
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    • 23 kudos
    You said on my red rocket page that you are changing the region i used to a sector between camp golf - 188trading post - quarry junction - blackmountain - boulder city - campmcarran, that's great but there is also a red rocket station between the sunset sarspirilla headquarters and the monte carlo suites wich one would be good for that because I tried sector28 and it did not work?
    1. Ashens2014
      Ashens2014
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      The fragment regions are usally the best shot for loading objects that are similar in nature but varied in location - if you updated your mod to 2.6 then look into fragment regions - but I think you have removed the mod as I cant find  it.