Fallout New Vegas
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S6S

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Sweet6Shooter

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22 comments

  1. BioX853
    BioX853
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    How does this play with migck's NAWEMO?
    1. Sweet6Shooter
      Sweet6Shooter
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      This mod's function is entirely superseded by Mig's. Use one or the other.
  2. breddiesucks
    breddiesucks
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    Does this work well with your another mod SPARE?

    Edit: NVM, there is a patch
  3. wackyflappybob
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    Would you be able to add an INI to customize the weight of certain ammos spawning? I just feel like now I'm getting 4 different variants  of the same caliber on every NPC that I loot. Love this mod regardless!
  4. masterman
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    Do you think it would be possible to update this scriptrunner to include weapon mods aswell? 
    1. GuilhermeAgostinho
      GuilhermeAgostinho
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    2. manelcc
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      You can try modifying the variable bNPCWeaponMods in JIP LN NVSE Plugin, so NPC has a chance to have a weapon mod/s in their weapons.
  5. broccolimonster
    broccolimonster
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    Dunno why but one of the script fails

    NVSE version:6.28
    JIP LN version:56.76
    Run Script : gr_ANVIL.txt >> FAILED
    Run Script : gr_ANVIL2.txt >> SUCCESS

    Am I missing a mod dependency? There's a chance I have missing items on my game that is listed on the script that causes it to fail eg. TTW items or from other mods. I dont play TTW atm only vanilla NV and I havent installed S6S Ammo Rebalance and CFWR as well.

    Edit:
    Removed the 32 caliber ammo from the list since NV base game doenst have the 32 pistol. The script now loads successfully

    NVSE version:6.28
    JIP LN version:56.76
    Run Script : gr_ANVIL.txt >> SUCCESS
    Run Script : gr_ANVIL2.txt >> SUCCESS
    1. xomutt
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      Removed the 32 caliber ammo from the list since NV base game doenst have the 32 pistol. The script now loads successfully
      Thanks
      It worked
  6. ConeOfCinder
    ConeOfCinder
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    Does the mod conflict with Famine and Mojave Arsenal?
  7. kizabloodborn
    kizabloodborn
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    I have a mod request if that's ok with you sweet6shooter
    would it be possible to make a mod that changes the karma alignment of certain characters in TTW like Roy Phillips or Colin Moriarty
    kind of like what this old Fo3 mod did? 

    Realigning Alignment Mod
  8. PSI7
    PSI7
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    Nice mod !
    I've only noticed a small side effect of making some merchants "sell" surplus and bulk ammo for free. Not a big issue so I've just removed them from the script files.
  9. AW3Yeah
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    Hi! Not sure exactly how scriptrunners work but is there a way to properly uninstall this without starting a new game? I tried it out for a bit but decided I preferred to play without it and disabled in in MO2 but it seems like ammo variants are still showing up. Not sure how all this works under the hood so figured I'd ask!
    1. Sweet6Shooter
      Sweet6Shooter
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      Just turn it off, the loot that's already been determined will stay the same, but when you go into other cells that haven't been loaded the variants won't show up.
    2. AW3Yeah
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      cool ty!
  10. Primlock
    Primlock
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    So how will this affect TTW? Any of your mods conflict, S6S? I use almost all of your TTW mods.
    1. spartanseth
      spartanseth
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      I use TTW and most of their TTW mods, and have not found a single problem (at least as of yet.)
    2. Sweet6Shooter
      Sweet6Shooter
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      Fully compatible and automatically working with TTW,
  11. spartanseth
    spartanseth
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    I wonder if it would be possible to make specific loot pools for different enemy types?

    Like raiders/fiends would have higher chances of spawning with bulk/surplus/junk rounds, as an example.

    Regardless - finally having a mod that just gives NPC's ammo types is great (even if they dont actually use them, which may be for the best... imagine a super mutant spawning with a fatman and the tiny-tots ammunition...)
    1. Sweet6Shooter
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      Sure, that kind of thing could be easily hand-created with an esp.