Would you be able to add an INI to customize the weight of certain ammos spawning? I just feel like now I'm getting 4 different variants of the same caliber on every NPC that I loot. Love this mod regardless!
NVSE version:6.28 JIP LN version:56.76 Run Script : gr_ANVIL.txt >> FAILED Run Script : gr_ANVIL2.txt >> SUCCESS
Am I missing a mod dependency? There's a chance I have missing items on my game that is listed on the script that causes it to fail eg. TTW items or from other mods. I dont play TTW atm only vanilla NV and I havent installed S6S Ammo Rebalance and CFWR as well.
Edit: Removed the 32 caliber ammo from the list since NV base game doenst have the 32 pistol. The script now loads successfully
NVSE version:6.28 JIP LN version:56.76 Run Script : gr_ANVIL.txt >> SUCCESS Run Script : gr_ANVIL2.txt >> SUCCESS
I have a mod request if that's ok with you sweet6shooter would it be possible to make a mod that changes the karma alignment of certain characters in TTW like Roy Phillips or Colin Moriarty kind of like what this old Fo3 mod did?
Nice mod ! I've only noticed a small side effect of making some merchants "sell" surplus and bulk ammo for free. Not a big issue so I've just removed them from the script files.
Hi! Not sure exactly how scriptrunners work but is there a way to properly uninstall this without starting a new game? I tried it out for a bit but decided I preferred to play without it and disabled in in MO2 but it seems like ammo variants are still showing up. Not sure how all this works under the hood so figured I'd ask!
Just turn it off, the loot that's already been determined will stay the same, but when you go into other cells that haven't been loaded the variants won't show up.
I wonder if it would be possible to make specific loot pools for different enemy types?
Like raiders/fiends would have higher chances of spawning with bulk/surplus/junk rounds, as an example.
Regardless - finally having a mod that just gives NPC's ammo types is great (even if they dont actually use them, which may be for the best... imagine a super mutant spawning with a fatman and the tiny-tots ammunition...)
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Edit: NVM, there is a patch
NVSE version:6.28
JIP LN version:56.76
Run Script : gr_ANVIL.txt >> FAILED
Run Script : gr_ANVIL2.txt >> SUCCESS
Am I missing a mod dependency? There's a chance I have missing items on my game that is listed on the script that causes it to fail eg. TTW items or from other mods. I dont play TTW atm only vanilla NV and I havent installed S6S Ammo Rebalance and CFWR as well.
Edit:
Removed the 32 caliber ammo from the list since NV base game doenst have the 32 pistol. The script now loads successfully
NVSE version:6.28
JIP LN version:56.76
Run Script : gr_ANVIL.txt >> SUCCESS
Run Script : gr_ANVIL2.txt >> SUCCESS
It worked
would it be possible to make a mod that changes the karma alignment of certain characters in TTW like Roy Phillips or Colin Moriarty
kind of like what this old Fo3 mod did?
Realigning Alignment Mod
I've only noticed a small side effect of making some merchants "sell" surplus and bulk ammo for free. Not a big issue so I've just removed them from the script files.
Like raiders/fiends would have higher chances of spawning with bulk/surplus/junk rounds, as an example.
Regardless - finally having a mod that just gives NPC's ammo types is great (even if they dont actually use them, which may be for the best... imagine a super mutant spawning with a fatman and the tiny-tots ammunition...)