Fallout New Vegas

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Caticorn

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Caticorn

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6 comments

  1. StarComradeMark
    StarComradeMark
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    Am using DXVK + New Vegas Reloaded, I'm getting constant flickering from the depth buffer, AA totally disabled on my end. Am wondering if DXVK is not compatible.
  2. PartyLikePatrick
    PartyLikePatrick
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    ?I'm having an issue w/ the depth buffer I think. I disabled AA in the launcher and
    followed the steps in the description. Could it be due to using New
    Vegas Reloaded or DVXK

  3. Zanderat
    Zanderat
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    Looks good.  But I suppose I didn't adjust the display depth settings properly.  I get these weird transparent "ghost " people on screen when activated.  They are duplicates of other onscreen NPC's.  Seems to only affect NPC's.  Not sure how to fix.  Thanks.
    1. Caticorn
      Caticorn
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      It can feel like chasing your tail adjusting the scaling. 

      Here's what mine looks like by default. Not pretty:


      Then with adjusted scaling. The scaling values will be different for everyone, in my case I only had to adjust the Y axis scale but usually you have to adjust both X and Y. Shown is the extra global preprocessor definition I added after using DisplayDepth's scaling parameters to find the right value.


      Once those values are in the global definitions, the depth-based shaders' outputs should be aligned with the image.

      Weirdly, when I was trying to get it to work with Reshade 5 I had to change the logarithmic global parameter to 1. It shouldn't be something that varies between users if they're using ReShade 4.9.1 but it's worth trying if all else fails.
    2. Zanderat
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      Thanks.  Got it sorted out.  I needed to turn off the ingame AA.  You did mention it but somehow I skipped right over that.

      Only issue remaining is that I am getting some pretty noticeable banding that is most evident in the night sky.
    3. Caticorn
      Caticorn
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      Good feedback, I added a debanding shader :)