Am using DXVK + New Vegas Reloaded, I'm getting constant flickering from the depth buffer, AA totally disabled on my end. Am wondering if DXVK is not compatible.
?I'm having an issue w/ the depth buffer I think. I disabled AA in the launcher and followed the steps in the description. Could it be due to using New Vegas Reloaded or DVXK
Looks good. But I suppose I didn't adjust the display depth settings properly. I get these weird transparent "ghost " people on screen when activated. They are duplicates of other onscreen NPC's. Seems to only affect NPC's. Not sure how to fix. Thanks.
It can feel like chasing your tail adjusting the scaling.
Here's what mine looks like by default. Not pretty:
Then with adjusted scaling. The scaling values will be different for everyone, in my case I only had to adjust the Y axis scale but usually you have to adjust both X and Y. Shown is the extra global preprocessor definition I added after using DisplayDepth's scaling parameters to find the right value.
Once those values are in the global definitions, the depth-based shaders' outputs should be aligned with the image.
Weirdly, when I was trying to get it to work with Reshade 5 I had to change the logarithmic global parameter to 1. It shouldn't be something that varies between users if they're using ReShade 4.9.1 but it's worth trying if all else fails.
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?I'm having an issue w/ the depth buffer I think. I disabled AA in the launcher and
followed the steps in the description. Could it be due to using New
Vegas Reloaded or DVXK
Here's what mine looks like by default. Not pretty:
Then with adjusted scaling. The scaling values will be different for everyone, in my case I only had to adjust the Y axis scale but usually you have to adjust both X and Y. Shown is the extra global preprocessor definition I added after using DisplayDepth's scaling parameters to find the right value.
Once those values are in the global definitions, the depth-based shaders' outputs should be aligned with the image.
Weirdly, when I was trying to get it to work with Reshade 5 I had to change the logarithmic global parameter to 1. It shouldn't be something that varies between users if they're using ReShade 4.9.1 but it's worth trying if all else fails.
Only issue remaining is that I am getting some pretty noticeable banding that is most evident in the night sky.