I had npc and companions floating up or down through floor until I removed this mod. I quess some idle animation is problem since when npc start to run or shoot they return to ground. Shame, I really like these animations.
Я понятия не имею с какими модами он у тебя конфликтует. В теории с любыми, которые хоть как то трогают анимации 3 лица. Условно говоря, все моды, имеющие иерархию папок Data\meshes\characters\_male могут конфликтовать
Just adding commentary in case I forgot in the future
So I like WAR poses but dislike War Mix because honestly one person would not change their stance randomly during battle, though I like seeing it on NPCs because they usually die before I can see the oddity, so I use exclude version
That means I can't use the provided War Mix patch, but as it turns out I don't really need War Mix for it anyway, below is how I dealt with this, for future refence in case someone else feels the same
The War Mix "patch" is essentially a collection of 12 complete, standalone animations, each corresponding to one of the possible WAR choice (that is, position 1-4 and 3 different stances). What War Mix actually does (for this mod) is provide the kNVSE mod to use those 12 animations
All that needs to be done, is create a kNVSE mod of your own, and in that single anim group just drop which idle out of 12 you want. Thankfully, it seems they're in this order: 1-4 = default stance 5-8 = relaxed stance 9-12 = heroic stance
and the 4 positions seems to be presented in the order WAR showed
I personally pick animation 4 because it corresponds to position 4, default stance
hi, how do I get the animation Walking w/ WAR Pistol holding the pistol up like in the GIF? My character is only holding the pistol down. edit: nvm. I'm stupid
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So I like WAR poses but dislike War Mix because honestly one person would not change their stance randomly during battle, though I like seeing it on NPCs because they usually die before I can see the oddity, so I use exclude version
That means I can't use the provided War Mix patch, but as it turns out I don't really need War Mix for it anyway, below is how I dealt with this, for future refence in case someone else feels the same
The War Mix "patch" is essentially a collection of 12 complete, standalone animations, each corresponding to one of the possible WAR choice (that is, position 1-4 and 3 different stances). What War Mix actually does (for this mod) is provide the kNVSE mod to use those 12 animations
All that needs to be done, is create a kNVSE mod of your own, and in that single anim group just drop which idle out of 12 you want. Thankfully, it seems they're in this order:
1-4 = default stance
5-8 = relaxed stance
9-12 = heroic stance
and the 4 positions seems to be presented in the order WAR showed
I personally pick animation 4 because it corresponds to position 4, default stance
edit: nvm. I'm stupid
How did you fix it?
EDIT: Yes... I'm stupid too...