having separate files that correspond to all of the required weapon mods would be super helpful for those who don't want to use certain weapon mods like WOTNM or Misc Item Weapons
is there a way you can edit this mod so you only need the classic weapons mod?, I dont want to overload my game with a billion other mods, I already have so many lol other wise I would use this no doubt, I also dont know anything about coding or modding lol
Thanks TomSkele, this was a huge time-saver, and convinced me to try some weapon mods that weren't on my radar. If you're willing to make a small update, I found that this breaks the repair kit recipe in Misc Item Weapons. That mod replaces all misc wrenches and hammers with its own weapon versions and changes this in the recipe, but Dust makes changes to that recipe. Thankfully it's an easy fix using FNVEdit to copy Dust's recipe as an override into this mod, remove the wrench and hammer inputs and outputs from RecipeWeaponRepairKit "Weapon Repair Kit" [RCPE:00140A67], and instead add the following conditions:
Subject.GetItemCount(WeapWrench "Wrench" [WEAP:1F000ADE]) >= 1.000000 AND Subject.GetItemCount(WeapHammer "Hammer" [WEAP:1F000ADF]) >= 1.000000 AND
It might be cool to have some modular optional files for each weapon pack so that it's easier to root through when cherry picking weapons. I'm trying to get everything in the game using kNVSE animations and I'm not sure all of these weapons have them. Just a minor grumble, thanks for setting up the lists properly.
Side note: idk if you know what this is or if it's damaging in any way but in xEdit there are a lot of cell records that seem to be missing the worldspace record header that's usually at the top. They're showing up as overwrites, though some of them look like they might be intentional? Just thought I'd let you know, most of them are getting overwritten anyway.
I looked for something like this for a long time but the problem is that I only use the supplementary weapons pack because I like to keep the "lore friendly" or my immersion in the game. If I use a vanilla service rifle for example and i find a HD AEK 971 it takes me out of the game
The specific armor I am using is from the 10 Year Anniversary Celebration Pack, however the headwear I am using is from the NCR Overhaul by Dragbody. I personally don't like the armor/character changes of that mod so I deleted everything except the headwear. I'm also using my mod DUST - NCR Tweaks, which edits the armor distribution of the NCR troops and rangers in DUST.
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Subject.GetItemCount(WeapWrench "Wrench" [WEAP:1F000ADE]) >= 1.000000 AND
Subject.GetItemCount(WeapHammer "Hammer" [WEAP:1F000ADF]) >= 1.000000 AND
Cheers!
Side note: idk if you know what this is or if it's damaging in any way but in xEdit there are a lot of cell records that seem to be missing the worldspace record header that's usually at the top. They're showing up as overwrites, though some of them look like they might be intentional? Just thought I'd let you know, most of them are getting overwritten anyway.