Fallout New Vegas
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piber

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piber20

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17 comments

  1. Temparo
    Temparo
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    Of all the insanity. I decided to finally download this mod TODAY and only a few hours later you update it after 2 years out of nowhere?!

    I don't actually have a problem, I just thought it was funny.
    1. piber20
      piber20
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      You summoned me.
  2. JettN77
    JettN77
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    Always bothered me that nail guns and tools like that were not more wide spread and used by raiders and such. Great mod, and the unique model for the LR nail gun is sweet. My one question is would be there a way to get this to work with the hitman animations? My h&h nail gun is using them but not this generic variant. 
    1. piber20
      piber20
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      I was trying to patch stuff and then I started to notice some animation quirks and decided not to. I prefer rockbiter's animation for the nail gun, which this automatically works with. Theirs is much more charming and funny. I find Hitman makes the animation a little boring and too zoomed in, I'm personally not a fan. You could possibly make a patch for it yourself by messing with hitman's files to add my nail gun to the inis, but I lost the energy to really look into that stuff myself.
  3. FierceFan2021
    FierceFan2021
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    Excellent mod! I'm a Tale of Two Wastelands player, and with another mod that lets me craft nails, I'm extremely fond of this nailgun. It bothered me as to why there weren't generic versions before, and now that my Lone has found one, it's become a staple in her arsenal because the ammo is easy to craft (even without primer, etc).
  4. piber20
    piber20
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    By the way the latest update is a pretty big deal - you don't need Tale of Two Wastelands to use this mod anymore. For vanilla new vegas enjoyers, you're good to go. All you need is lonesome road and JIP LN.
  5. piber20
    piber20
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    v2.0
    - Integration in lists, containers, and loot is now done via script, no longer with hard edits. This should significantly improve compatibility with other mods.
    - No longer requires TTW or any dlc other than Lonesome Road.
    - Added automatic compatibility with DLCs and TTW via script, no patches or separate versions required.
    - Reverted changes to Nails recipe.
    - Users of the previous version must use the alternate version for continued playthroughs if you wish to continue your run without losing items
    - Supplementary Weapons Pack patch is no longer required and has been removed from its pages. Continuing to use the patch will result in duplicate items in weapon loot - again it is no longer necessary.
  6. Chalazae
    Chalazae
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    whats the mod that adds the perks on the left side when looking at a weapon
    1. Oatmeal69
      Oatmeal69
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      enhanced item info I believe

      might be darnified ui
    2. piber20
      piber20
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      Yes it's enhanced item info
  7. Oatmeal69
    Oatmeal69
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    Perhaps lower the weapon requirement slightly? I find it too high on the base weapon let alone the weaker version
    1. BeefcakeLlama
      BeefcakeLlama
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      Maybe just have weapon requirement be lower for the weaker common version, so that way the unique and purposeful nail gun has more "dedication" you need to put into it, since you'd find it super later on in the game, especially if you start in the capital wasteland
    2. piber20
      piber20
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      I thought about that too, but realized - if you don't have the required skill it still seems to do a fair amount of damage for your current scale. In my experience at full condition it goes from 7 to 5 without the required skill which seemed alright to me. I don't know. I could lower the skill to 50 or even 25? But also lower the damage so the lonesome road nail gun is more of a valued upgrade. Need some more brainstorming.

      You could even interpret the skill requirement as being skilled with guns enough to efficiently use something that's normally a tool as a weapon.
    3. Oatmeal69
      Oatmeal69
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      it really doesnt bother me that much honestly, it could be like 5-10 less for the weaker one
    4. piber20
      piber20
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      How does this sound:
      Nail gun requires 25 guns to use at peak damage which would be 6 per nail
      In comparison the Lonesome Road nail gun peaks at 9 damage at 75 skill. At skill 25 it appears to do 6 damage.
    5. Oatmeal69
      Oatmeal69
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      yeah that sounds pretty good, great mod btw
  8. BeefcakeLlama
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    I always found it odd that a basic tool/weapon like this was more or less left out of wastelands of TTW, since they allow porting of Lever action rifles and .45 pistols from the other DLCs

    Really good mod overall