Fallout New Vegas
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Uncle Boss

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deadense

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21 comments

  1. ExodusTransonicMercury
    ExodusTransonicMercury
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    Doesn't work with DUST (or at all?) for at least the ledge over Black Rock Cave, a shack south of the map, and the eastern face of Black Mountain (otherwise I recall having little to no issue using it along TTW). I have the mod and plugin both last to be loaded.
  2. CloudLamda
    CloudLamda
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    Correct me if I'm wrong but I believe the borders of the Mojave are covered in Stewie's Tweaks, bDisableRegionBordersKeepMessageI've been using Ultimate Invisible Wall Remover for a while but it conflicts with a lot of exploration mods like AWO(L)P and MoreMojave. There's a new, revamped, one on the block called VICE, which looks really good.
  3. RemixStylez
    RemixStylez
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    So do i need the original mod? It says it replaces it then when hitting download it says it requires it?
    1. Etherial1
      Etherial1
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      not required
  4. KaptainCnucklz
    KaptainCnucklz
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    Thanks. The original always saved me time wandering to finding an entrance, like Quarry Junction. I also like using it to climb hills with a sniper rifle.
  5. ARavenOfManyHats
    ARavenOfManyHats
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    I've noticed you can pretty easily jump past the world border in at least one spot--along the road from Goodsprings to Primm. Is this intentional? I thought this wasn't supposed to remove any invisible walls that have a purpose.
    1. deadense
      deadense
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      The world border isn't made up discrete collision meshes like the ones this mod disables (which disables pretty close to if not ALL of them). It is--I'm assuming--a hardcoded function that can be toggled via the "bBorderRegionsEnabled" setting in one of the .ini files. If you can cross over then something else is doing it. 
    2. ARavenOfManyHats
      ARavenOfManyHats
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      Further thoughts--there's at least one spot in Freeside where you can easily jump over debris and end up out of bounds, and one spot around Nellis where you can jump into a wasteland of unused terrain and fall into holes into the void. I shouldn't have anything disabling world borders. I love this mod but I think it needs a fine-tooth comb once over.
    3. KaptainCnucklz
      KaptainCnucklz
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      When you install a mod that removes invisible collision meshes, don't be a surprised when you can jump into places you're not supposed to be. That's kind of the point of them in vanilla.
  6. xYamiSorax
    xYamiSorax
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    deleted
  7. Stereborg
    Stereborg
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    I am, once again, asking for support on whether this is safe to use with TTW or not.
    1. deadense
      deadense
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      Safe to use but it won't affect anything in the Capitol Wasteland. For that, use No Invisible Walls.
  8. Stereborg
    Stereborg
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    Is this safe to use with TTW?
  9. Sn4rk
    Sn4rk
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    Perfect and much needed mod, my only gripe would be that now I can jump "into" South Vegas Ruins, but of course there's nothing (the location doesn't work as intended, as you need to move through the entrance into it to properly load, as it's a different cell)
    Could you maybe please leave the invisible walls around the South Vegas Entrances as they were in vanilla?
  10. terlesmith
    terlesmith
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    very fitting thumbnail