Fallout New Vegas

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NS97

Uploaded by

NS97

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About this mod

Removes the scope from Anti-Materiel Rifle and adds it as a separate weapon mod.

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Changelogs
Features:
Removes the scope from Anti-Materiel Rifle and adds it as a separate weapon mod.
For vanilla AMR only. GRA version already has three weapon mods.

I also made optional custom animations, since vanilla Attack9is animation causes the gun to be less accurate at longer range.
Includes: Idle, aim, attack, reload, partial reload, equip and a bit trashy jam animation.
kNVSE is required for the custom animations.
ISControl Enabler optional for iron sight animations.

Preview:
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Compatibility:
Weapon Mesh Improvement Mod - No patch needed - load my mod after WMIM.

Any mod that makes changes to the "WeapNVAntiMaterielRifle" record will need a patch.
My mod also touches "VendorWeaponModsGunsTier4" and "188NCRArmsMerchantMods" leveled lists to add the weapon mod to the game.

Console commands for testing:
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Anti-Materiel Rifle:player.additem 8f21c 1
Anti-Materiel Rifle Scope:    player.additem xx000df9 1

Replace "xx" with the mod index of the plugin in your load order.

Or alternatively if you have Johnny Guitar NVSE installed:

player.additem WeapNVAntiMaterielRifle
player.additem ModNVAntiMaterielRifleScope



Credits / Thanks:
Xolreys for Animation tutorials to get me started.
Johnson for the rig.
Kormakur for kNVSE and blender plugin.