About this mod
Removes the scope from Anti-Materiel Rifle and adds it as a separate weapon mod.
- Permissions and credits
- Changelogs
Removes the scope from Anti-Materiel Rifle and adds it as a separate weapon mod.
For vanilla AMR only. GRA version already has three weapon mods.
I also made optional custom animations, since vanilla Attack9is animation causes the gun to be less accurate at longer range.
Includes: Idle, aim, attack, reload, partial reload, equip and a bit trashy jam animation.
kNVSE is required for the custom animations.
ISControl Enabler optional for iron sight animations.
Preview:
Compatibility:
Weapon Mesh Improvement Mod - No patch needed - load my mod after WMIM.
Any mod that makes changes to the "WeapNVAntiMaterielRifle" record will need a patch.
My mod also touches "VendorWeaponModsGunsTier4" and "188NCRArmsMerchantMods" leveled lists to add the weapon mod to the game.
Console commands for testing:
Anti-Materiel Rifle:player.additem 8f21c 1
Anti-Materiel Rifle Scope: player.additem xx000df9 1
Replace "xx" with the mod index of the plugin in your load order.
Or alternatively if you have Johnny Guitar NVSE installed:
player.additem WeapNVAntiMaterielRifle
player.additem ModNVAntiMaterielRifleScope
Credits / Thanks:
Xolreys for Animation tutorials to get me started.
Johnson for the rig.
Kormakur for kNVSE and blender plugin.